tag:blogger.com,1999:blog-29384815083285926842024-03-05T05:00:40.461-05:00Battle DrillThe Battle Drill Blog is the home of the Tactical Problem series concentrating on tactics and techniques for wargaming. Concentrating initially on the www.battlefront.com Combat Mission series of games. Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.comBlogger78125tag:blogger.com,1999:blog-2938481508328592684.post-79821140966877042162022-06-01T11:07:00.002-04:002022-06-01T11:08:29.855-04:00Command and Control Rules for Combat Mission - Updated<div class="separator" style="clear: both; text-align: center;">
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I have made some additions and small edits to the HardCat Command and Control rules. I added "designer notes" (look for the green boxes) and cleaned up the rules slightly. The designer notes are intended to supply an explanation for some of the more controversial rules. I hope they help.<br /><br />Refer to the following post, which has been updated with the latest links and images: <a href="https://battledrill.blogspot.com/2019/05/command-control-rules-for-combat.html"><b>Command and Control Rules for CM</b></a> <br />
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<br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br />Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-1414597082651563752022-05-16T11:58:00.000-04:002022-05-16T11:58:30.892-04:00Combat Mission Cold War<p> </p><div class="separator" style="clear: both; text-align: left;">Apologies first of all for the long hiatus from posting on this blog.. I had a few life changing events happen. I changed jobs, and am now a Wargame Developer for the USMC at Quantico and I was working on a little project called Combat Mission Cold War.... </div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwU6hHSkLsJwO_v_pISjVXiQCM5UCMiWX_Z6FZg2Oq2wekzFgy3I5kv62LA1zv251wUIyM2dTwnTGII2viyxNnT_PES3xYdiBT5mEgutj_WClLv7LH0pTy1lfY95MMsL3YQXOMlEjk_5XzW8HjokNkWfUWfrdxCeVvhm-Txz4JhHEbsWn7Nt95HxzWFA/s1544/image0.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1544" data-original-width="1160" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwU6hHSkLsJwO_v_pISjVXiQCM5UCMiWX_Z6FZg2Oq2wekzFgy3I5kv62LA1zv251wUIyM2dTwnTGII2viyxNnT_PES3xYdiBT5mEgutj_WClLv7LH0pTy1lfY95MMsL3YQXOMlEjk_5XzW8HjokNkWfUWfrdxCeVvhm-Txz4JhHEbsWn7Nt95HxzWFA/w300-h400/image0.jpeg" width="300" /></a></div><br /><p></p><p>So this game has been released a little over a year now. It was a labor of love for the team that developed it, Warren Miron, Justin Miller, and me! </p><p>You can read a summary of our motivations and struggles to get this game published here: <a href="https://www.wargamer.fr/combat-mission-cold-war-un-bouillant-trio-pour-une-guerre-froide/" target="_blank"><b>Wargamer FR Interview</b></a> That interview was fun.</p><p>If you missed the BETA AARs that Warren and I did for this game, you can find them here:</p><p><a href="https://community.battlefront.com/topic/138380-us-thread-cm-cold-war-beta-aar-battle-of-dolbach-heights-1980/" target="_blank"><b>My Thread - US Player</b></a></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMaKyMSo812_zPlqIfMLnuVf3mumHShA7BgMKpm2YgrUTm9M4iHPFdpaevxv4RD6YQLk-BoIvxh7-LMnK69TcNwIYru298fQNHs8NrbXLa7SCVa0_tgQWnB_gs3dtyWx-k6WM743yKYaW4/s1865/Post01_A_Logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="582" data-original-width="1865" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMaKyMSo812_zPlqIfMLnuVf3mumHShA7BgMKpm2YgrUTm9M4iHPFdpaevxv4RD6YQLk-BoIvxh7-LMnK69TcNwIYru298fQNHs8NrbXLa7SCVa0_tgQWnB_gs3dtyWx-k6WM743yKYaW4/w640-h200/Post01_A_Logo.png" width="640" /></a></div><p><b><a href="https://community.battlefront.com/topic/138395-cm-cold-war-beta-aar-soviet-thread-glorious-soviet-victory-at-small-german-town-1980/" target="_blank">Warren's Thread - Soviet Player</a> </b>I highly recommend reading Warren's thread, very entertaining style, even if most of it was at my expense!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKFqrQnMTNaG1pnvUVZouxExkwgqdwInO1m-dujC-JZRei7w_tL-UR7ntLyhnLD_o1u5LZp7wVW6cTpdC2hZRZRoyfZD_mPIDL4ijq3IWuv3203qUydy4Se_h7Beshhl0T3sI7qH1yluqfgabW66cmFy9vYZdeVc4ZziQ7KpQnHgFd4E3OKTrfHJVooQ/s1000/1716114485_BluePlan.thumb.png.ba5df669e2ff1c8a4a5ba72bf00abf73.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="749" data-original-width="1000" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKFqrQnMTNaG1pnvUVZouxExkwgqdwInO1m-dujC-JZRei7w_tL-UR7ntLyhnLD_o1u5LZp7wVW6cTpdC2hZRZRoyfZD_mPIDL4ijq3IWuv3203qUydy4Se_h7Beshhl0T3sI7qH1yluqfgabW66cmFy9vYZdeVc4ZziQ7KpQnHgFd4E3OKTrfHJVooQ/w640-h480/1716114485_BluePlan.thumb.png.ba5df669e2ff1c8a4a5ba72bf00abf73.png" width="640" /></a></div><p>If you haven't tried Combat Mission Cold War, I encourage you to give it a shot... if you decide to purchase it, you can purchase at the <a href="https://www.battlefront.com/cold-war/cmcw-base-game/" target="_blank"><b>Battlefront website</b></a> or through Steam... if you purchase through <a href="https://www.battlefront.com/cold-war/cmcw-base-game/" target="_blank"><b>Battlefront </b></a>(which I recommended) then you will also receive a Steam key, so its win-win.</p><p>I intend to pick up my blog posting again very soon and have been working on a new post related to the Russo-Ukraine War now ravaging that beautiful country. Please stay tuned for that!</p><p><br /></p><p><br /></p><p> </p>Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com1tag:blogger.com,1999:blog-2938481508328592684.post-14731535573832298262020-02-23T17:04:00.001-05:002020-02-28T11:40:25.863-05:00Tactically Correct Driving with the Armored Personnel Carrier (Shützenpanzerwagen (SPW) - TRANSLATION<span style="color: blue;"><b>Translation: Holger Hendel</b></span><br />
<span style="color: blue;">Commentary: Bil Hardenberger<br /><br />The following is a translation from the original German by my friend Holger Hendel, with a few minor edits to smooth out the language a bit from yours truly.<br /><br />The original is quite interesting, and the text was supposed to rhyme, that of course is lost in translation, but the lessons are not. Many are not as valid in CM as others. I will add some comments if I think its warranted, but mainly I wanted to contribute this work to the community as I don't think it has ever been translated before.<br /><br />All original text will be black, my comments will be in blue.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhueUVr9BPmvgmnSB2LK9bfcQ_cmOyLEMOLAeAN96KAEFPsO0pf3gLHgLujgnd1lQAcJ4i3r99L8bxNSrH-rqgQfMKksawLLF4Psv-EHVJ0e8yxRmprqhLGTLKCHpvCbuJq4qSlf7C8y4hN/s1600/Cover.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="973" data-original-width="1600" height="388" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhueUVr9BPmvgmnSB2LK9bfcQ_cmOyLEMOLAeAN96KAEFPsO0pf3gLHgLujgnd1lQAcJ4i3r99L8bxNSrH-rqgQfMKksawLLF4Psv-EHVJ0e8yxRmprqhLGTLKCHpvCbuJq4qSlf7C8y4hN/s640/Cover.png" width="640" /></a></td></tr>
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<b>Tactically Correct Driving with the Armored Personnel Carrier (Shützenpanzerwagen (SPW)</b></h2>
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Inspector General of the Panzer Force February 1, 1944<br />
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I approve the leaflet <b><i>Tactically Correct Driving with the Armored Personnel Carrier</i></b> March 15, 1944.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrZMScrlev7nGDnsfYBz-HFYbNroRFAyWbZRM3PNKWHWP1SCUGQWMljgJchjUVrOfHJLhLapMLVbe6PAl9JrEH9WxD1IYB22CV5v7BsPEtEWbWcS4m0dQk3Jh-55jiMS7yy2MyKJwV1D0I/s1600/Heinz_Guderian.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: black; margin-left: 1em; margin-right: 1em;">Guderian</span></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrZMScrlev7nGDnsfYBz-HFYbNroRFAyWbZRM3PNKWHWP1SCUGQWMljgJchjUVrOfHJLhLapMLVbe6PAl9JrEH9WxD1IYB22CV5v7BsPEtEWbWcS4m0dQk3Jh-55jiMS7yy2MyKJwV1D0I/s1600/Heinz_Guderian.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrZMScrlev7nGDnsfYBz-HFYbNroRFAyWbZRM3PNKWHWP1SCUGQWMljgJchjUVrOfHJLhLapMLVbe6PAl9JrEH9WxD1IYB22CV5v7BsPEtEWbWcS4m0dQk3Jh-55jiMS7yy2MyKJwV1D0I/s1600/Heinz_Guderian.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="711" data-original-width="600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrZMScrlev7nGDnsfYBz-HFYbNroRFAyWbZRM3PNKWHWP1SCUGQWMljgJchjUVrOfHJLhLapMLVbe6PAl9JrEH9WxD1IYB22CV5v7BsPEtEWbWcS4m0dQk3Jh-55jiMS7yy2MyKJwV1D0I/s320/Heinz_Guderian.jpg" width="270" /></a></div>
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<span style="color: blue;"><b>NOTE:</b> Guderian's photo was not in the original document.</span></div>
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Light armored walls on the outside,<br />
Fast and agile in the field.<br />
Inside you can hardly believe it,<br />
There is enough space for a whole group;<br />
And it has also succeeded,<br />
So it can be strongly equipped;<br />
Always present in mud or snow,<br />
Here comes our SPW!<br />
That is why the title is due to him,<br />
It is our principal weapon!<br />
But the best will be dull,<br />
If you make a mess with violence.<br />
If you command or drive it stupidly,<br />
Any attack will fail.<br />
Officers, drivers, gunners,<br />
Who use it properly,<br />
The laurel leaf will wave at them<br />
And their breast will become highly decorated.<br />
That’s why this phrase is important to you;<br />
Drive with intelligence and with the correct tactics!</div>
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<span style="color: blue;"><b>NOTE: </b> As with all of the following pages, the above passage was a rhyming poem in the original document. The numbering for the following pairs of images refer to the page in the original document.</span></div>
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<b>3.</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiH7H1Zx51DbCQvCCyM0Zr4DcUpNlPjxHQO1Jg8Xxw21f_Kq7YcTTV8FoPwleGntWbAo5ieCmwfAje0R_CLMw70Vs9eVdGhHhjRYJfYj9_1ESRoNiLmCPGE6eCYoq_VrtbgSiPGuETmgNFZ/s1600/3a.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiH7H1Zx51DbCQvCCyM0Zr4DcUpNlPjxHQO1Jg8Xxw21f_Kq7YcTTV8FoPwleGntWbAo5ieCmwfAje0R_CLMw70Vs9eVdGhHhjRYJfYj9_1ESRoNiLmCPGE6eCYoq_VrtbgSiPGuETmgNFZ/s400/3a.png" /></a></div>
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<b>As we are the enemy's greatest fear, he is constantly trying to discover us.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEGwLGDnmafCqKGmwXPbxg1y5v_nIWPeUdln3CU1aEbPc9yT_TCi7xnxXJ0lK3viknv_6ukCLhjrsKuKTATxkBQETTJaA8XFQuKsDmzqJ84TGvNpaGv3Z8pBdOTk-vX6s51YVJhyphenhyphen8CHwNS/s1600/3b.png"><b><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEGwLGDnmafCqKGmwXPbxg1y5v_nIWPeUdln3CU1aEbPc9yT_TCi7xnxXJ0lK3viknv_6ukCLhjrsKuKTATxkBQETTJaA8XFQuKsDmzqJ84TGvNpaGv3Z8pBdOTk-vX6s51YVJhyphenhyphen8CHwNS/s400/3b.png" /></b></a></div>
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<b>So if you want to fool him, drive the car in the shade.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigfimQyWU3Xoy4jaT9q4pYrRJJZBXvmF1yYR9adglK6gAkG3YdeoJen9OIonAwV2pxTOQ0YYaBRTgUUHgrSHdnoZUUL6XQsfC2e6WSs-C2IP3RIrdGMVeHfr2tgYgDaRDGjj0__uVQ3gj0/s1600/4a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><b><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigfimQyWU3Xoy4jaT9q4pYrRJJZBXvmF1yYR9adglK6gAkG3YdeoJen9OIonAwV2pxTOQ0YYaBRTgUUHgrSHdnoZUUL6XQsfC2e6WSs-C2IP3RIrdGMVeHfr2tgYgDaRDGjj0__uVQ3gj0/s400/4a.png" width="400" /></b></a></div>
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<b>It is shorter to cross country, but the vehicle tracks remain.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK-OcNYNyaT6hDGeYG7VaTYz6RH7y9jukDmwPUqzrpd1-eex4yYJEagVWQoVP_mW_TcaIOYF9kxpBTNYd0R0MAWHc6rYB2k2zuSIXj2hKTN7aJTlmt4YpxiFGwiIijZpCWeY90Sk1I8pSl/s1600/4b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><b><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK-OcNYNyaT6hDGeYG7VaTYz6RH7y9jukDmwPUqzrpd1-eex4yYJEagVWQoVP_mW_TcaIOYF9kxpBTNYd0R0MAWHc6rYB2k2zuSIXj2hKTN7aJTlmt4YpxiFGwiIijZpCWeY90Sk1I8pSl/s400/4b.png" width="400" /></b></a></div>
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<b>Better keep to the roads, then nobody can guess your route.</b></div>
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<b>5. </b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8B4KAMvbQ2kv7lOnm6xUuNlDH3t8bVPU_zYXiDaH-dAFLnd_FWKOWYhqwFyp2HiQz8iRWA54YB4HeC2lZCx6oOdewAOhbZpdy_3O4G8qJ-Co94uRB-WiwskEdd65jq6NJqp7QI28XGlOR/s1600/5a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8B4KAMvbQ2kv7lOnm6xUuNlDH3t8bVPU_zYXiDaH-dAFLnd_FWKOWYhqwFyp2HiQz8iRWA54YB4HeC2lZCx6oOdewAOhbZpdy_3O4G8qJ-Co94uRB-WiwskEdd65jq6NJqp7QI28XGlOR/s400/5a.png" width="400" /></a></div>
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<b> If you drive too close to the car ahead, you run the risk of being hit by aircraft.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRN_TnWaGEeqtklsqXsFL_WKXIGX1asUQ1BhdE2KybPRpPDUsG6yGsdHOImulp-ot7oQbyXI4q6YQy7B3RT-VLMpb5awWrPSheZ40oedswgcZ_NBzuJdGysyq0lbQ2fOD2A6Jn4r3PliNL/s1600/5b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRN_TnWaGEeqtklsqXsFL_WKXIGX1asUQ1BhdE2KybPRpPDUsG6yGsdHOImulp-ot7oQbyXI4q6YQy7B3RT-VLMpb5awWrPSheZ40oedswgcZ_NBzuJdGysyq0lbQ2fOD2A6Jn4r3PliNL/s400/5b.png" width="400" /></a></div>
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<b>So our slogan should be: The distance between vehicles in motion also applies at the halt.</b></div>
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<span style="color: blue;"><b>BH: </b>This is excellent advice for many reasons. In CM</span><span style="color: blue;">, for protection</span><span style="color: blue;"> maintain a good healthy distance between vehicles. Not only aircraft, but armor and anti-tank guns love a bunched up target. </span></div>
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<span style="color: blue;">This lesson is also taught in the next pair:</span></div>
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<b>6.</b></div>
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<b>Crossing an obstacle, could cause a huge pile up. </b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ7psmxTCrv-r_NtmCRrjcPQEtJxEnlGkE18Z_7C2pa9AceNxv99TGt8lBDt5kYOjuDz8yvgyQdfFJfy2UFe36ZTxJJ7uYj5Lra_0y49ULrTGjzhVsPxJG_D7smZxCrypvFUTt15i9btsl/s1600/6b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ7psmxTCrv-r_NtmCRrjcPQEtJxEnlGkE18Z_7C2pa9AceNxv99TGt8lBDt5kYOjuDz8yvgyQdfFJfy2UFe36ZTxJJ7uYj5Lra_0y49ULrTGjzhVsPxJG_D7smZxCrypvFUTt15i9btsl/s400/6b.png" width="400" /></a></div>
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<b>Don't waste time reorganizing, split to the left and right and spread out.</b></div>
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<span style="color: blue;"><b>BH: </b>Overwatch with part of your force, move with another. Regardless, don't allow your vehicles to bunch up at a bottleneck (ford, bridge, narrow street, etc.)</span></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
<b>7.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg64zoEAmlOJffW-JYnl2K6vl7z8VP07fTrApnDyeoH4X7vTkiw-JEjyniSoGKlB-jlkLNj6FM8D3H93HByXIJSnjCMbXZA7z-mcpfRSEuPQHHmjaZO7Z4TtVW8F3v7APQvotoQFwIOgLbR/s1600/7a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg64zoEAmlOJffW-JYnl2K6vl7z8VP07fTrApnDyeoH4X7vTkiw-JEjyniSoGKlB-jlkLNj6FM8D3H93HByXIJSnjCMbXZA7z-mcpfRSEuPQHHmjaZO7Z4TtVW8F3v7APQvotoQFwIOgLbR/s400/7a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>If you drive stupidly when in point position, you are of no use to your boss.</b> </div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnliv7VVZFt31i-WGzCHpdU4z2Yl66oK1jqbj5WUhjv4o3BskTG5w6_BC-3EzGYuZ5esXmp0f58Y17CXZPtdqxBfnLrjRHgjDxhy801V1DnDWTf4egc_QvP7yI2NOY525d5Fl9OdHgjhC4/s1600/7b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnliv7VVZFt31i-WGzCHpdU4z2Yl66oK1jqbj5WUhjv4o3BskTG5w6_BC-3EzGYuZ5esXmp0f58Y17CXZPtdqxBfnLrjRHgjDxhy801V1DnDWTf4egc_QvP7yI2NOY525d5Fl9OdHgjhC4/s400/7b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Driving as the point position advance aggressively, but ensure to scout as you crest each rise.</b></div>
<div style="text-align: left;">
<span style="color: blue;"><b>BH:</b> When crossing a ridge it is always good advice to move into a hull-down position and ensure the way is clear before rushing over the top.</span></div>
<div style="text-align: left;">
<span style="color: blue;"><br /></span></div>
<div style="text-align: left;">
<b>8.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkDNTM7KKNIxhqHx9GsawP-Cz405yzGsqFXebHCUV26ipm05JSYO24HZmz-6dtssd6T2ZaoxQUyT-WKI_3RobbV0_6yvj8_KTJ98PygBG6apawkYRINQsmHCWtCp5dM03N3GIuxrkbuzTh/s1600/8a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkDNTM7KKNIxhqHx9GsawP-Cz405yzGsqFXebHCUV26ipm05JSYO24HZmz-6dtssd6T2ZaoxQUyT-WKI_3RobbV0_6yvj8_KTJ98PygBG6apawkYRINQsmHCWtCp5dM03N3GIuxrkbuzTh/s400/8a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Driving carelessly through the landscape, you can easily be blown up!</b></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_frdkADNYWpNc6hikxwRVXV37KXEAs1OXVE3YkyJ4_2pWQjCX3wEexFuZkeWLXeJdw50uqXmjD4q9FXArJ2xO9nMLle3WJFxYTX9l7-rV13_rsRVYCDB1hstJ-ZfPmntpC1s2y74AVDe0/s1600/8b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_frdkADNYWpNc6hikxwRVXV37KXEAs1OXVE3YkyJ4_2pWQjCX3wEexFuZkeWLXeJdw50uqXmjD4q9FXArJ2xO9nMLle3WJFxYTX9l7-rV13_rsRVYCDB1hstJ-ZfPmntpC1s2y74AVDe0/s400/8b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Scout out narrow defiles, streets or bridges, to discover mines or similar dangers.</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
<b>9.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha94IWiiKjlVNUbshctbz5uv-kUvnngSZMPjE1HEr59hcO6ri577LyR3LpNVOlhuf23EgUTjrWsHHcUjABIcf4ivFBtgB6HXF8HFIxZRjbllw6bz5yzEJF7jg65MbPLErmfI2vwhZnqtOK/s1600/9a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha94IWiiKjlVNUbshctbz5uv-kUvnngSZMPjE1HEr59hcO6ri577LyR3LpNVOlhuf23EgUTjrWsHHcUjABIcf4ivFBtgB6HXF8HFIxZRjbllw6bz5yzEJF7jg65MbPLErmfI2vwhZnqtOK/s400/9a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>The bright car sticks out, the enemy spotting it will cost you your head.</b> </div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJxV8wK_S1jFrKmGakCJTUOK0RrQpuNrpav62u7xT6AewapKW0tS4jfMmu3cceCiQEUNb231BDAoga6P9lIb0nUX6le-ag0eoZaloJSe-vp0rbNim9C8DRbu6bE4UUwm1LZfdJnfWRyhUo/s1600/9b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJxV8wK_S1jFrKmGakCJTUOK0RrQpuNrpav62u7xT6AewapKW0tS4jfMmu3cceCiQEUNb231BDAoga6P9lIb0nUX6le-ag0eoZaloJSe-vp0rbNim9C8DRbu6bE4UUwm1LZfdJnfWRyhUo/s400/9b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Sacrificing yourself senselessly is a sin, pay attention to the proper background.</b></div>
<div style="text-align: left;">
<span style="color: blue;"><b>BH: </b>It is always a good idea to not silhouette your vehicles against a skyline. Though CM does not factor in the background behind a vehicle, ensuring you are properly masked from enemy sight is always smart.</span></div>
<div style="text-align: left;">
<span style="color: blue;"><br /></span></div>
<div style="text-align: left;">
<b>10.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuxAqQ03Wqy9eMV8N_ducoe8ub11CawDhrpQtONm4tNQlW-yzp7HxPjsGVow5i09jU4n7gOFPbR0MVAOuwhBACbrBR4IHSgZLVANzmfkxp-S3q2jEEeuQsvQFeO1gOa9bnO9Mj1cgdMI7B/s1600/10a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuxAqQ03Wqy9eMV8N_ducoe8ub11CawDhrpQtONm4tNQlW-yzp7HxPjsGVow5i09jU4n7gOFPbR0MVAOuwhBACbrBR4IHSgZLVANzmfkxp-S3q2jEEeuQsvQFeO1gOa9bnO9Mj1cgdMI7B/s400/10a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Driving blindly out into a field, suddenly with a flash and a crack its over.</b></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI3tBi7lzfX5hGTbYM_2MueaY1CUZJUpeFVxd-ADBifvcaEiLidilA4wzUXk_XuR1j1RbRfxJQxTAH4DN2u9QJa2h1xQ6D8_wNKGmFgor3WDxHelrxp9NbV_X-E1_dhnTkxsTahz3U1av7/s1600/10b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI3tBi7lzfX5hGTbYM_2MueaY1CUZJUpeFVxd-ADBifvcaEiLidilA4wzUXk_XuR1j1RbRfxJQxTAH4DN2u9QJa2h1xQ6D8_wNKGmFgor3WDxHelrxp9NbV_X-E1_dhnTkxsTahz3U1av7/s400/10b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Pushing forward pay attention and build up defensive fire.</b></div>
<div style="text-align: left;">
<span style="color: blue;"><b>BH: </b>This lesson is teaching overwatch. Definitely have units in overwatch positions when advancing into unknown ground.</span></div>
<div style="text-align: left;">
<span style="color: blue;"><br /></span></div>
<div style="text-align: left;">
<b>11.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh89Q39K2jJ6xCN2pN4b7snaexphMGq7WGFtx3XwCoXxMu6VkjlOD3FZDCiajrJ6zVSnOztU-X4I-DbFPymYMoluLsabkTt6ieLY1mwGEMBeMGe_foEeWSksd2XuQYHLB5y0JAjKmzE6dSr/s1600/11a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh89Q39K2jJ6xCN2pN4b7snaexphMGq7WGFtx3XwCoXxMu6VkjlOD3FZDCiajrJ6zVSnOztU-X4I-DbFPymYMoluLsabkTt6ieLY1mwGEMBeMGe_foEeWSksd2XuQYHLB5y0JAjKmzE6dSr/s400/11a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>If you wish to make an anti-tank gun happy, drive over ridges.</b></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDHkN1rdgmrk3qn9pwWQwpfkn9tyBOTcOHVEqN3BYa8RiHY7ypCG_oL6B02qZuxcYP6AkgMloHwIlDvY3RkIi20xaf7Hw-e_l9RgUSBrfH5NKC1p6Mq1JNZoQxkj9gg9mzovG99EepDMv/s1600/11b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDHkN1rdgmrk3qn9pwWQwpfkn9tyBOTcOHVEqN3BYa8RiHY7ypCG_oL6B02qZuxcYP6AkgMloHwIlDvY3RkIi20xaf7Hw-e_l9RgUSBrfH5NKC1p6Mq1JNZoQxkj9gg9mzovG99EepDMv/s400/11b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>If you wish to live, stick to the folds of the ground.</b></div>
<div style="text-align: left;">
<span style="color: blue;"><b>BH: </b>If there is one lesson I have been teaching over and over again on this blog and elsewhere it is to mask your movement. This will also be a common them throughout this pamphlet. </span></div>
<div style="text-align: left;">
<span style="color: blue;"><br /></span></div>
<div style="text-align: left;">
<b>12.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgzLLa7xO_dAwPhX77pXng3D3XRgBL9TDdZTBkgI1Z1qASda-vBceskZh987-UMa45UCuNaJR_h4r-Y7q5-GOYEfuUX3w9COA1TSZW77nwY3Pf473fBwwngi0YG3VUb0WD8Cljo5ZVTolR/s1600/12a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgzLLa7xO_dAwPhX77pXng3D3XRgBL9TDdZTBkgI1Z1qASda-vBceskZh987-UMa45UCuNaJR_h4r-Y7q5-GOYEfuUX3w9COA1TSZW77nwY3Pf473fBwwngi0YG3VUb0WD8Cljo5ZVTolR/s400/12a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>If you encounter hostile convoys and halt, the enemy will gain the upper hand.</b></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBEShg9YPwoQlFkG91vmfL6WqV-a5uhUbc6pIIS0vqmUrbvleU-U2rS9EVJqUG5lNgVQv56zwheh3Fs5By7sFdGK895qkQYGclbwSGhV28eQ9dgjHl4vq4mr_MjxVgeXh4O2-S5ZfGc92P/s1600/12b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBEShg9YPwoQlFkG91vmfL6WqV-a5uhUbc6pIIS0vqmUrbvleU-U2rS9EVJqUG5lNgVQv56zwheh3Fs5By7sFdGK895qkQYGclbwSGhV28eQ9dgjHl4vq4mr_MjxVgeXh4O2-S5ZfGc92P/s400/12b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>But with dash and maximum speed, the prey will be yours indeed.</b></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<b>13.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieIuhhhxQCW_ZTsAzUnSxA2oYDnjQ1Ct8haCtH3Y4RmF4DIEb2xPbiNvIUKtsJYkW-_4Iemxzes-QtmImyunjMPqJ6hH8hLaWzleU-aXB-R1oNFY58WpcLpo6scSBxhz8_IcBT_EmAoBaY/s1600/13a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieIuhhhxQCW_ZTsAzUnSxA2oYDnjQ1Ct8haCtH3Y4RmF4DIEb2xPbiNvIUKtsJYkW-_4Iemxzes-QtmImyunjMPqJ6hH8hLaWzleU-aXB-R1oNFY58WpcLpo6scSBxhz8_IcBT_EmAoBaY/s400/13a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>At a river it is absolutely foolish, to drive up to the reed bed.</b> </div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPgSvgrLq3y-aZSB0JJG7S-Z9bkDWhroS0cNToTa4s8ib9vHH1Z-PK0EZN2Y7R3VqNRoIfWZpPrdCK-jIA65iJhbRYrp7b855tdIYBpS3AojJYCFE32xEg1Ib5hZrra3ue4BNS7rK7lGbX/s1600/13b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPgSvgrLq3y-aZSB0JJG7S-Z9bkDWhroS0cNToTa4s8ib9vHH1Z-PK0EZN2Y7R3VqNRoIfWZpPrdCK-jIA65iJhbRYrp7b855tdIYBpS3AojJYCFE32xEg1Ib5hZrra3ue4BNS7rK7lGbX/s400/13b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Make sure to stop at final cover: the enemy cannot see you but you can spy him.</b></div>
<div style="text-align: left;">
<span style="color: blue;"><b>BH: </b>Again the lesson discusses properly scouting unknown terrain prior to rushing it. Must have been a real problem for them to repeat the same lesson in various situations throughout.</span></div>
<div style="text-align: left;">
<span style="color: blue;"><br /></span></div>
<div style="text-align: left;">
<b>14.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4iAUTgvC_lyPs6UzIUEkukSE7QXjSmQYjddBfW2tao1c5JHGpveAWOOB3NZQmu-Iy49TjwARje3tGfEdhyphenhyphend5reuTkv-TXDvWyZzTgVS0Ph0yRPof7fpI0xJxFmAooZNXDgurMpMpWzd7g/s1600/14a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4iAUTgvC_lyPs6UzIUEkukSE7QXjSmQYjddBfW2tao1c5JHGpveAWOOB3NZQmu-Iy49TjwARje3tGfEdhyphenhyphend5reuTkv-TXDvWyZzTgVS0Ph0yRPof7fpI0xJxFmAooZNXDgurMpMpWzd7g/s400/14a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Aircraft will be amused every time you move through clear terrain.</b></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCegXymK6PTw4aPTyhujlsPzdPKcepXqDfpsyd23q6PIHvYtw2ZEHchVcbtwY27nqAFGtnP_wqLj67CK5fSq1EKSuO1hzUohdpbiU7ajnLHshjuPnzBk1V9KtPsMc4V-x-cN_4dYoBgS-c/s1600/14b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCegXymK6PTw4aPTyhujlsPzdPKcepXqDfpsyd23q6PIHvYtw2ZEHchVcbtwY27nqAFGtnP_wqLj67CK5fSq1EKSuO1hzUohdpbiU7ajnLHshjuPnzBk1V9KtPsMc4V-x-cN_4dYoBgS-c/s400/14b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Adapting to the terrain the aircraft will search in vain.</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
<b>15.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR3k997Mj_h6lSSLzP6_yWJao3_Sf-K7wF318chyphenhyphenu3wixm_NPRLb1a2DKOf9RzoGKNQ83aHVod5KRLBj6sJFbmHn-jSFDTvUF1wEhZrS5LDZ4ID6tRAOEQtMgN3DR4mtNY31gi-MLhmIbt/s1600/15a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR3k997Mj_h6lSSLzP6_yWJao3_Sf-K7wF318chyphenhyphenu3wixm_NPRLb1a2DKOf9RzoGKNQ83aHVod5KRLBj6sJFbmHn-jSFDTvUF1wEhZrS5LDZ4ID6tRAOEQtMgN3DR4mtNY31gi-MLhmIbt/s400/15a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Driving in a dense pack means suffering heavy losses. </b></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRlXsMgo56H3z2nA8xPZCBi7yNlWZHX5MEEgyZQkv3IC3X1B1VxUx0Dq8yziyc-LWU4gul_8Q0bD8M-sx0G-vKbp3_BiZesxYICRFZAwYMbM1GMEO9DgETurwRfMgyd9c83KmwOfpyb3d2/s1600/15b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRlXsMgo56H3z2nA8xPZCBi7yNlWZHX5MEEgyZQkv3IC3X1B1VxUx0Dq8yziyc-LWU4gul_8Q0bD8M-sx0G-vKbp3_BiZesxYICRFZAwYMbM1GMEO9DgETurwRfMgyd9c83KmwOfpyb3d2/s400/15b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Leave wide gaps, the enemy's fire will fall with little effect.</b></div>
<div style="text-align: left;">
<span style="color: blue;"><b>BH: </b>The above obviously is referring to enemy artillery, however this is a good lesson for all situations, don't give the enemy simple fire solutions.</span></div>
<div style="text-align: left;">
<span style="color: blue;"><br /></span></div>
<b>16.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrCLX3ORxdAMEInvBhwVIulJ0D0PphwT1ZUJBISY2iCaKxGcK8xXfG4zGwsWgVE4zTB2X8K2UJL2q-_71-N0NuZFFtLa7soKv0_ZHjVQ7MAx_VXUIeVtHYBTLztMoRJWL2FoMiOH3gCaM2/s1600/16a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrCLX3ORxdAMEInvBhwVIulJ0D0PphwT1ZUJBISY2iCaKxGcK8xXfG4zGwsWgVE4zTB2X8K2UJL2q-_71-N0NuZFFtLa7soKv0_ZHjVQ7MAx_VXUIeVtHYBTLztMoRJWL2FoMiOH3gCaM2/s400/16a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>When under artillery fire never stop for any reason. </b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyNoNF7n0rNgznBSZJtXyBMDcYeNknJm2w3aV9-W3ZTF4C1FlTQTo36BJ0rZmY8vOpogG1VYOBEb9IVCU_8qKsXzkgTSJzAKFllJBQL8D1H6iQ1zv7H26FaIOSQl1MawwYmDClChfBTFbs/s1600/16b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyNoNF7n0rNgznBSZJtXyBMDcYeNknJm2w3aV9-W3ZTF4C1FlTQTo36BJ0rZmY8vOpogG1VYOBEb9IVCU_8qKsXzkgTSJzAKFllJBQL8D1H6iQ1zv7H26FaIOSQl1MawwYmDClChfBTFbs/s400/16b.png" width="400" /></a></div>
<div>
<div style="text-align: center;">
<span style="font-weight: 700;">If an area is under artillery fire dash on, then you'll hardly notice it.</span></div>
<div style="text-align: center;">
<span style="font-weight: 700;"><br /></span></div>
<div style="text-align: left;">
<span style="font-weight: 700;">17.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLI97WlPtggkeSDLdijisU7dLUIVRs5y9aGC9pFgfXr_bfASjemRUORX80xAegjsjXMBzk9ZUY55x2eTb9U6loWl_vxBEL5TNUGtkV5F412CRR7EenAIZmahTeeF4XS6u0vH6MQTPvtEpc/s1600/17a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLI97WlPtggkeSDLdijisU7dLUIVRs5y9aGC9pFgfXr_bfASjemRUORX80xAegjsjXMBzk9ZUY55x2eTb9U6loWl_vxBEL5TNUGtkV5F412CRR7EenAIZmahTeeF4XS6u0vH6MQTPvtEpc/s400/17a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Driving stupidly through an open field will lead you straight to St. Peter.</b> </div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRd-A5PmSBVYrVEEnp-HUlr0Dr2dHS1dMlF73-XrFU_58OgJmkEVFCiOj5hOfXUsN3INsHmi9SGPJOlDzbbMVUFr1ipd6hmP0axC9FrhwsRaigPAJYjC-Q1EpjJpUTWZic5kGsRm4vXD4I/s1600/17b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRd-A5PmSBVYrVEEnp-HUlr0Dr2dHS1dMlF73-XrFU_58OgJmkEVFCiOj5hOfXUsN3INsHmi9SGPJOlDzbbMVUFr1ipd6hmP0axC9FrhwsRaigPAJYjC-Q1EpjJpUTWZic5kGsRm4vXD4I/s400/17b.png" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-weight: 700;">Use every cover you can find, bushes, trees, fences, or houses.</span></div>
<div style="text-align: center;">
<span style="font-weight: 700;"><br /></span></div>
<div style="text-align: left;">
<span style="font-weight: 700;">18.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidcnOvFPw3bruJCWcY-NqbFiwPuhLAN_t7VLJ_G90bR4vgOarKDv1oTLf3XFO45p34iM5DvKzBtR8iGCUh5DEZF2EF0t5xeegSIRbj3H_CHFRhFEDr6NBOdw6wfGD1MnttTr6WIBX-EhoT/s1600/18a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidcnOvFPw3bruJCWcY-NqbFiwPuhLAN_t7VLJ_G90bR4vgOarKDv1oTLf3XFO45p34iM5DvKzBtR8iGCUh5DEZF2EF0t5xeegSIRbj3H_CHFRhFEDr6NBOdw6wfGD1MnttTr6WIBX-EhoT/s400/18a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Making wide curves when turning means death for men and vehicles. </b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht3UeZIyxO84na134f4ROLikNCPj4OnEMY0wVpTbGO59qfPYOloOAmb0G2-Qfwfy4cP7ZITrYPW7W_xbLmGlyHV76rLr-J8GUbcbd6fjiXIeq_BcUMOvtp1rGjUX5cvXxk4vVbIc7dsdGg/s1600/18b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht3UeZIyxO84na134f4ROLikNCPj4OnEMY0wVpTbGO59qfPYOloOAmb0G2-Qfwfy4cP7ZITrYPW7W_xbLmGlyHV76rLr-J8GUbcbd6fjiXIeq_BcUMOvtp1rGjUX5cvXxk4vVbIc7dsdGg/s400/18b.png" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-weight: 700;">Throw smoke to block the view, then retreat immediately.</span></div>
<b></b><br />
<div>
<b><b><br /></b></b></div>
<b>
19.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSI2WE__J3ccZXXLE3eFO4MaIGqGCtg_6eGWyipyoIFFfxFXDCNzjE4Ubi6AcEOLhnqjC1gALHOmJYDV6hyra1XY0wz0Dsoln1pe3vwQvlqqWW5pZNny7ak1kUNLgzD7wadvlxFVQ80Jvy/s1600/19a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSI2WE__J3ccZXXLE3eFO4MaIGqGCtg_6eGWyipyoIFFfxFXDCNzjE4Ubi6AcEOLhnqjC1gALHOmJYDV6hyra1XY0wz0Dsoln1pe3vwQvlqqWW5pZNny7ak1kUNLgzD7wadvlxFVQ80Jvy/s400/19a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Firing while driving will suppress and pin but you can only wipe them out when you come to a stop. </b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKzD89A5UxS8zBpICwY1oWr9hRWyAclLxTfHf9ejcaRQMj2mNV0fR-Ehy-PoX1bxBKNdThOOVu0mOCg_gZyZvOwpmiyRhwK2CCfy_2r4jZ8Z8lqxiZsJpkXIovx9FaS-r36TWqRFR9o1vQ/s1600/19b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKzD89A5UxS8zBpICwY1oWr9hRWyAclLxTfHf9ejcaRQMj2mNV0fR-Ehy-PoX1bxBKNdThOOVu0mOCg_gZyZvOwpmiyRhwK2CCfy_2r4jZ8Z8lqxiZsJpkXIovx9FaS-r36TWqRFR9o1vQ/s400/19b.png" width="400" /></a></div>
<div>
<div style="text-align: center;">
<span style="font-weight: 700;">It has proven itself: One shoots and one drives.</span></div>
<div style="text-align: left;">
<span style="color: blue;"><b>BH: </b>This lesson teaches Fire and Movement. Suppress with part of your force and maneuver to assault with the remainder.</span><br />
<span style="color: blue;"><br /></span></div>
<div style="text-align: left;">
</div>
<b>20.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMtA-47HOxZGKXClllbxmf8qP6qIOIdJFknTgoxBRIUH9rKzNCZilbRF1vCzI5ZZJSYhQ4cbo9hnlmaFgkkb-8I-_9R_NICH87WH_Z57AR2eSjHB-04bj-wB5kao-IcCvR9NItgTRPOWqE/s1600/20a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMtA-47HOxZGKXClllbxmf8qP6qIOIdJFknTgoxBRIUH9rKzNCZilbRF1vCzI5ZZJSYhQ4cbo9hnlmaFgkkb-8I-_9R_NICH87WH_Z57AR2eSjHB-04bj-wB5kao-IcCvR9NItgTRPOWqE/s400/20a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Staying in an exposed position will certainly go wrong.</b> </div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVCY9P8LR34ukXkdxsSqBl9WLMnN7rtIxs3SayyfR3s9TYNRXSTpNLSdRn4ShfUi4CHzjbRKzRgz3h7ffJ1v16s21-vI_j582Hk5hAVM8FqKDqdLuxs60LjtoNn5b0Rv3CbSjKverpXaPD/s1600/20b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVCY9P8LR34ukXkdxsSqBl9WLMnN7rtIxs3SayyfR3s9TYNRXSTpNLSdRn4ShfUi4CHzjbRKzRgz3h7ffJ1v16s21-vI_j582Hk5hAVM8FqKDqdLuxs60LjtoNn5b0Rv3CbSjKverpXaPD/s400/20b.png" width="400" /></a></div>
<div>
<div style="text-align: center;">
<span style="font-weight: 700;">Choosing a defilade position means not becoming a target for the enemy.</span></div>
<span style="color: blue;"><b>BH: </b>Hull down positions are life savers.</span></div>
<div>
<span style="color: blue;"><br /></span></div>
<div>
<b>21.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFjcNJf64ypAL-BdqZsz4ACnibMnxrb8-MGjVHKkTy6YST-fsYrmkB6sfA1jaJwUajXrpnNY67HjzvLqtJ4mMl5uAAvJ3J1gNDqbITdBbdQukUh-lG2YG266-xHtIu1nWAu6QzE8qINiKt/s1600/21a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFjcNJf64ypAL-BdqZsz4ACnibMnxrb8-MGjVHKkTy6YST-fsYrmkB6sfA1jaJwUajXrpnNY67HjzvLqtJ4mMl5uAAvJ3J1gNDqbITdBbdQukUh-lG2YG266-xHtIu1nWAu6QzE8qINiKt/s400/21a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Choose a position in the open and you will definitely be hit hard. </b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJIteMMk3nn8fcKen5eXf9VB3qGBlXOXcfyUPUlFLTHIBII_2Qwmben-ms3IjI5eHkPzRQ0V3WlFTWKozH8DGpkYKUBMl7rSMpt6ly5ejVKxj4nuNIOrJJhq5l_u_suFcbI2oL8Bsq5_Al/s1600/21b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJIteMMk3nn8fcKen5eXf9VB3qGBlXOXcfyUPUlFLTHIBII_2Qwmben-ms3IjI5eHkPzRQ0V3WlFTWKozH8DGpkYKUBMl7rSMpt6ly5ejVKxj4nuNIOrJJhq5l_u_suFcbI2oL8Bsq5_Al/s400/21b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Choose your position with cleverness, neatly masked and concealed.</b></div>
<div>
<b><br /></b></div>
<b>22.</b><br />
<div>
<b></b><br />
<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLt5PJ44atvktPCpJxGdlAiHMD1E-MZSZvQZqW3DXR5Gluon-0HKD6019HWRc8S-VzI2rg3w6qskRnL84fXUbFy99MXAGyKxZM_ylceNwvWUR2C0B6ZrJlgmVa_nZEZN-vwxKkpF5jCusD/s1600/22a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLt5PJ44atvktPCpJxGdlAiHMD1E-MZSZvQZqW3DXR5Gluon-0HKD6019HWRc8S-VzI2rg3w6qskRnL84fXUbFy99MXAGyKxZM_ylceNwvWUR2C0B6ZrJlgmVa_nZEZN-vwxKkpF5jCusD/s400/22a.png" width="400" /></a></b></div>
<b>
</b>
<br />
<div style="text-align: center;">
</div>
<b>
</b>
<br />
<div style="font-weight: bold; text-align: center;">
<b>Driving the vehicle in the position shown above will drive you mad.</b></div>
<div style="font-weight: bold;">
<b><br /></b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieYOC4qPFp9E3iG1Frr8nT0o-Ajvb_kT1gcuzk1TBxzkApViRnfTmWB3hBpCT_uGfhnlfSAdN_WoLseoKqzxniI7_Dz77slL8A1zz5drSC5YakYwJaNn9YsoWGmjwnRgpDIeqah8O2P8Kx/s1600/22b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieYOC4qPFp9E3iG1Frr8nT0o-Ajvb_kT1gcuzk1TBxzkApViRnfTmWB3hBpCT_uGfhnlfSAdN_WoLseoKqzxniI7_Dz77slL8A1zz5drSC5YakYwJaNn9YsoWGmjwnRgpDIeqah8O2P8Kx/s400/22b.png" width="400" /></a></div>
<div style="text-align: center;">
<span style="font-weight: 700;">The wise man chooses that cover which allows him to fire fastest.</span></div>
<div style="text-align: left;">
<span style="color: blue;"><b>BH: </b>Basically if you can't be spotted easily, you have an advantage.</span></div>
<div style="text-align: left;">
<span style="color: blue;"><br /></span></div>
<div style="text-align: left;">
<b>23.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8QKuOScb1HJ7CVrTsHKsS4DQ88o6KFN7qekb8Lw3MeT_8zcU93VIFLfjqFXXXYVFwSHRsPSO6GPzqQrd8cMY3asrWbey5qYSTNCWpH2c2eLKQIypkaXc3_5aA0HfHMNuIWWyi2Z3WdKLv/s1600/23a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8QKuOScb1HJ7CVrTsHKsS4DQ88o6KFN7qekb8Lw3MeT_8zcU93VIFLfjqFXXXYVFwSHRsPSO6GPzqQrd8cMY3asrWbey5qYSTNCWpH2c2eLKQIypkaXc3_5aA0HfHMNuIWWyi2Z3WdKLv/s400/23a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Attacking tanks from the front is suicide. </b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggNtbCs20xn3YCDCjt0KsrgKfl8L87QbBWpGrN7425a8mPze1x4921cPME_6FUfVyNk1QGjSGn2Yz6oxBOYhborEUOr8uCsHCDUr03YRpqgg48A-uGkAoYXsJmi6RCUSZqTldhqKU_yMiv/s1600/23b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggNtbCs20xn3YCDCjt0KsrgKfl8L87QbBWpGrN7425a8mPze1x4921cPME_6FUfVyNk1QGjSGn2Yz6oxBOYhborEUOr8uCsHCDUr03YRpqgg48A-uGkAoYXsJmi6RCUSZqTldhqKU_yMiv/s400/23b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Take cover from a flanking position to attack the tank with the 7.5cm is a good idea.</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
<b>24.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz12rqdonWUrX7lMtxhNSOEM9OJZ9MK6J2S-GTFmtSPuXBLL4O03gW4A3JZ0FF1Itdhh09xctcSdOc0rtchIwopeGbkTE0oM6z1wVhLTD5kvYZYQhTTIa_nvetXb14WGN0Dai7s9qiONo8/s1600/24a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz12rqdonWUrX7lMtxhNSOEM9OJZ9MK6J2S-GTFmtSPuXBLL4O03gW4A3JZ0FF1Itdhh09xctcSdOc0rtchIwopeGbkTE0oM6z1wVhLTD5kvYZYQhTTIa_nvetXb14WGN0Dai7s9qiONo8/s400/24a.png" width="400" /></a></div>
<div style="text-align: center;">
<b>When driving amidst tanks you might hit a mine, idiot.</b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5KyVKiVEsBs9PrwBoMPff_nBSonoLflUSSh1xYzFMuaCvRpXAGLFK0jQugX9MNMhi40LBHUwnz7D1sM-wFvhVqyP90lITJM-bADPGvBzLOcqJX_uQkurCt_t-1qr5IxZmmVhnhLUfpm8_/s1600/24b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5KyVKiVEsBs9PrwBoMPff_nBSonoLflUSSh1xYzFMuaCvRpXAGLFK0jQugX9MNMhi40LBHUwnz7D1sM-wFvhVqyP90lITJM-bADPGvBzLOcqJX_uQkurCt_t-1qr5IxZmmVhnhLUfpm8_/s400/24b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Be clever follow in the tracks made by the tanks.</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
<b>25.</b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj02Lbrboqaq1Zbkz_P0rC0ZB3w25Qb836b2hY1uRr68-SIHKHlkPCIIVJKEXI9_V0C_w4VoRbsN_QQKYQK6PqqfsQD_mZNSz4O9GFBuFfvxrkR-dkz2MNLRz6W78OiyFXWysuBxA0xshJd/s1600/25a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj02Lbrboqaq1Zbkz_P0rC0ZB3w25Qb836b2hY1uRr68-SIHKHlkPCIIVJKEXI9_V0C_w4VoRbsN_QQKYQK6PqqfsQD_mZNSz4O9GFBuFfvxrkR-dkz2MNLRz6W78OiyFXWysuBxA0xshJd/s400/25a.png" width="400" /></a></div>
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<b>If you drive slowly when attacking, bulls-eye and its over. </b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB_Cx2P8xI_lFm8eUc71tkjcDvWFwbfAiHaPs1wJEo9BrrHzUwOAvCHgLIfmEJFPMYBJlF6h34TfLZTU_QA3H5n_0jp0kiurS-vBU7dISeF-Av0qtmT2dQJX4em1ewZaf4D5QJof0alPsl/s1600/25b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB_Cx2P8xI_lFm8eUc71tkjcDvWFwbfAiHaPs1wJEo9BrrHzUwOAvCHgLIfmEJFPMYBJlF6h34TfLZTU_QA3H5n_0jp0kiurS-vBU7dISeF-Av0qtmT2dQJX4em1ewZaf4D5QJof0alPsl/s400/25b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>Stay on the gas and don't fall behind!</b></div>
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<span style="font-weight: 700;">26.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2U_92jbz-9GkRyGSqifCq8ysOX3DBBFna52DLFK7-sUoFoVC8_WASovJb_2tJM4BVTBDN1RwJmOFdsEKgxe7lEBh4NR4dqEDJPhI91ZDIsUWxPQM0RY-6QxMnUDoMWy7pThX8uzMUxqBW/s1600/26a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2U_92jbz-9GkRyGSqifCq8ysOX3DBBFna52DLFK7-sUoFoVC8_WASovJb_2tJM4BVTBDN1RwJmOFdsEKgxe7lEBh4NR4dqEDJPhI91ZDIsUWxPQM0RY-6QxMnUDoMWy7pThX8uzMUxqBW/s400/26a.png" width="400" /></a></div>
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<b>Crossing trenches diagonally ignores a main principle.</b></div>
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<span style="font-weight: 700;">Cross trenches </span><b>at a right angle then you'll make it. Remember that!</b><span style="font-weight: 700;"> </span></div>
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<span style="font-weight: 700;">27.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpxfk4xuCUokE6ePbEq3T7pBkyifKuDBQPxzGbRZfSpMofPw_raVsaj61NPX_jJyCZgsF3Mqg8gOIXwTMM5irV3O3DNGiB5XBGkFbDyEV84b9hw-afQTXyj_vYUFGXcnhoYO9EaWzRMr5y/s1600/27a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpxfk4xuCUokE6ePbEq3T7pBkyifKuDBQPxzGbRZfSpMofPw_raVsaj61NPX_jJyCZgsF3Mqg8gOIXwTMM5irV3O3DNGiB5XBGkFbDyEV84b9hw-afQTXyj_vYUFGXcnhoYO9EaWzRMr5y/s400/27a.png" width="400" /></a></div>
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<b>The group is waiting and you are swearing because you've lost your way.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr8XtpsY1HoI-5e3qOPqTYu1akyF5j7AvnX2WD6JzOOCeVQvGKtC_ow-Pqg5IYTEbig7NUSUAllS4EEP0QvrSjjf1GDB61eSZwg6HihY989t9UaNj0X1cfzluvnIsRqiaokxa6GZCj8GfN/s1600/27b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr8XtpsY1HoI-5e3qOPqTYu1akyF5j7AvnX2WD6JzOOCeVQvGKtC_ow-Pqg5IYTEbig7NUSUAllS4EEP0QvrSjjf1GDB61eSZwg6HihY989t9UaNj0X1cfzluvnIsRqiaokxa6GZCj8GfN/s400/27b.png" width="400" /></a></div>
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<span style="font-weight: 700;">Make sure to remember to hit your landmarks, your route, and the time.</span></div>
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<span style="font-weight: 700;"><br /></span></div>
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<span style="font-weight: 700;">28.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyWQdmyn_vClXj7p9olEcB3va2Yy9PYXbeJF5rhO8fKoHiIguk9T8m_UQTcpV0qd6e0YK6j7l7YDmZfqoSUV3s7hXpZRPbxyjV5mP7DMqeKoZ2ocQqQOmf7CDGEZ6igRCv6B2V_a3pdW-2/s1600/28a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyWQdmyn_vClXj7p9olEcB3va2Yy9PYXbeJF5rhO8fKoHiIguk9T8m_UQTcpV0qd6e0YK6j7l7YDmZfqoSUV3s7hXpZRPbxyjV5mP7DMqeKoZ2ocQqQOmf7CDGEZ6igRCv6B2V_a3pdW-2/s400/28a.png" width="400" /></a></div>
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<b>Driving forward into cover will mean pulling back out could be difficult.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYbq_nUvUeGv9sv7cMUT0NAsdTHqQh1Go7q860Ky-wm-NaOc3lRf7IzKcBExMwpOWXepZxp8kMPkdblf9dCEWg_2Fu-sjGxHqMI0nz_e1BK6eG0xx3EG7RMKFl1nE9YAEPt6atmdGSgttn/s1600/28b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYbq_nUvUeGv9sv7cMUT0NAsdTHqQh1Go7q860Ky-wm-NaOc3lRf7IzKcBExMwpOWXepZxp8kMPkdblf9dCEWg_2Fu-sjGxHqMI0nz_e1BK6eG0xx3EG7RMKFl1nE9YAEPt6atmdGSgttn/s400/28b.png" width="400" /></a></div>
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<span style="font-weight: 700;">Backing into cover, saves time and work when departing.</span></div>
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<span style="color: blue;"><b>BH: </b>Seems simple, but this is a really good lesson. Works at the grocery store too. :)</span></div>
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<b>29.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuM0gBYT5uxjV-dk6E8QFtDDdtKlWfCGBJupUVZizSd3EZNKm6VoZ26m8FQS0IoNv-vC-SvE8mVel6HrsIXkIWu0MWYyCbCNQozslzuyW_ZpwAu_AulUJFeHTrQF2fuAytL0xFAbiCU7nJ/s1600/29a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuM0gBYT5uxjV-dk6E8QFtDDdtKlWfCGBJupUVZizSd3EZNKm6VoZ26m8FQS0IoNv-vC-SvE8mVel6HrsIXkIWu0MWYyCbCNQozslzuyW_ZpwAu_AulUJFeHTrQF2fuAytL0xFAbiCU7nJ/s400/29a.png" width="400" /></a></div>
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<b>Turning leaves your tracks bright and obvious that even mooncalves can spot in the darkness.</b> </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgex7hi1jjTjndrwlfIk4oYbVcs-TZcPx1Au5YeOqnRKD_xkwTl6SXLHlSY59l6WLSkwQPsj6a6L3vIwN5kJD7EmzmXwyS6sQSa1e7o3fK7UrNkVOv0NjNGgRd6pVAup67McghuY2ZYHGus/s1600/29b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgex7hi1jjTjndrwlfIk4oYbVcs-TZcPx1Au5YeOqnRKD_xkwTl6SXLHlSY59l6WLSkwQPsj6a6L3vIwN5kJD7EmzmXwyS6sQSa1e7o3fK7UrNkVOv0NjNGgRd6pVAup67McghuY2ZYHGus/s400/29b.png" width="400" /></a></div>
<div style="text-align: center;">
<b>So dear driver do not be stubborn, cover your tracks.</b></div>
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<span style="color: blue;"><b>BH: </b>Mooncalves?</span></div>
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<b>
30.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1WaXhYQXmw6HpzJPqSjQNG_Oq3wqqNdbZo5071V79zStGF_lr-Ri5pRdA1BuTtbCQrXLOOVAd8OC1C82bYN19CUFmkALFaR0qOKmMJD6-V32lZdB1QtxqG_kagXH4NJ8gPWVN_7S4ySCz/s1600/30a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1WaXhYQXmw6HpzJPqSjQNG_Oq3wqqNdbZo5071V79zStGF_lr-Ri5pRdA1BuTtbCQrXLOOVAd8OC1C82bYN19CUFmkALFaR0qOKmMJD6-V32lZdB1QtxqG_kagXH4NJ8gPWVN_7S4ySCz/s400/30a.png" width="400" /></a></div>
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<b>With the commander snoring deeply and loud the vehicle gets stuck in marshy ground.</b> </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyRdYzn4GSrAA95xQg5uyoHDxjlbgAbF1MvM1fx-iYUkKivKS7sQZ-MJTSq-hkahsoH4AS9qKqrXyknhFdMg51YvAuqdqH8PyaFyjjiXVw0GaMgAvaGfXq7hRd664NmpYHcY0VUog2PrFM/s1600/30b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyRdYzn4GSrAA95xQg5uyoHDxjlbgAbF1MvM1fx-iYUkKivKS7sQZ-MJTSq-hkahsoH4AS9qKqrXyknhFdMg51YvAuqdqH8PyaFyjjiXVw0GaMgAvaGfXq7hRd664NmpYHcY0VUog2PrFM/s400/30b.png" width="400" /></a></div>
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<span style="font-weight: 700;">So commander, drum it into your head: Better get off the car and guide your mates.</span></div>
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<span style="color: blue;"><span style="font-weight: 700;">BH: </span>I would like to see the accident report that inspired this one.</span></div>
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<b>31.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpd5Lj_99jI8OykGAVUf0r3Hvmc5BY1aUuq10cz4eYe_nY0yjxNL4fvPscE3vgnD7mCgqEp5s2oG90Wm3CZmGYcfLuhtzP9uaXKun7wHAnDuMm5Ex6fDOL3BSSfbLCt_tviFm9Y4F88r_W/s1600/31a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpd5Lj_99jI8OykGAVUf0r3Hvmc5BY1aUuq10cz4eYe_nY0yjxNL4fvPscE3vgnD7mCgqEp5s2oG90Wm3CZmGYcfLuhtzP9uaXKun7wHAnDuMm5Ex6fDOL3BSSfbLCt_tviFm9Y4F88r_W/s400/31a.png" width="400" /></a></div>
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<b>A lone scout is in danger of getting blown out.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinbvanMCvdciayKn67KU2lZvpPmK2hgdIJuD486zWpCmrIW4xgDc8RZ4WsGCyQrDY8EAnj-kKL0qud8bg0UxeS1PWQGDI3g-DghntceLvBy6a_gPQ8mILougRz9Nc_kKgo-HaCtqBmcehk/s1600/31b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinbvanMCvdciayKn67KU2lZvpPmK2hgdIJuD486zWpCmrIW4xgDc8RZ4WsGCyQrDY8EAnj-kKL0qud8bg0UxeS1PWQGDI3g-DghntceLvBy6a_gPQ8mILougRz9Nc_kKgo-HaCtqBmcehk/s400/31b.png" width="400" /></a></div>
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<b>But two together, that for sure will give you a feeling of security.</b></div>
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<span style="color: blue;"><b>BH: </b>When scouting it is always best to do it in pairs. This allows overwatch and the additional firepower can help get you out of a jam.</span></div>
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<b>32.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqS2UH4FK-ylL0K8U8hl_4u9jNWY38NhG_lSLQo7moUO04_GCc84UZ5sw0xIlRm0kVVcSu1FWhW8NpMiOHUB_cXHOUHBpSbBwMBahxy_YWHHJpo2DioC4n3pA5LLa8AvhJCNWxruj-d-xo/s1600/32a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqS2UH4FK-ylL0K8U8hl_4u9jNWY38NhG_lSLQo7moUO04_GCc84UZ5sw0xIlRm0kVVcSu1FWhW8NpMiOHUB_cXHOUHBpSbBwMBahxy_YWHHJpo2DioC4n3pA5LLa8AvhJCNWxruj-d-xo/s400/32a.png" width="400" /></a></div>
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<b>A radio operator moving his equipment to a place where wires and walls become his grave. </b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJD-NRYebC73j3UI6d8BO_FKm21K71vj10Olls_oo2viope6aUFqsNUFs1JdiTHEsjF82GwpLOjiu9tnnHueOeFFibWEJ8fOz5ZKnTCzmnMKXaz3iHswiBxWynQ1U1KgPnnquOLkOezR-9/s1600/32b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="488" data-original-width="651" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJD-NRYebC73j3UI6d8BO_FKm21K71vj10Olls_oo2viope6aUFqsNUFs1JdiTHEsjF82GwpLOjiu9tnnHueOeFFibWEJ8fOz5ZKnTCzmnMKXaz3iHswiBxWynQ1U1KgPnnquOLkOezR-9/s400/32b.png" width="400" /></a></div>
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<b>So put your vehicle in a good position where radio waves can emit at full strength.</b></div>
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<b><span style="color: blue;">Again, huge thanks to Holger on this post... couldn't have put it up without him. Bil</span></b></div>
Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com4tag:blogger.com,1999:blog-2938481508328592684.post-47910958183814216652019-05-30T09:43:00.003-04:002022-06-01T11:14:36.479-04:00Command & Control Rules for Combat Mission GamesThese rules were originally drafted with the Canadian Cat (IanL in the Battlefront forums) and expanded since then by myself. Ian and I conducted a play test with an early version of these rules and you can follow along with that AAR <a href="https://battledrill.blogspot.com/2019/05/cmsf-2-co-op-aar-using-realism-rules.html" target="_blank"><b>in this blog post</b></a>.<br />
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The goal is to try to instill the importance of Command & Control (C2) on players in the Combat Mission (CM) games. They should work equally well for the World War 2 games and for the Modern games. They will force you to maintain C2 in your formations and might force you to make some hard choices, i.e. is it more important to maintain control over a platoon of infantry dismounts, or is it more important to maintain control over their support half-tracks? Most times you can't do both, a Platoon Leader can't be two places at once.<br />
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They are designed for ease of use, and the basic rules fit on one standard page (as do the Advanced/Optional Rules), so they can easily be printed out and referred to during play.<br />
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The latest version of these rules (version 2I) follow. You can access the version 2I Rules <b><a href="https://drive.google.com/file/d/1AZinB3aZmT6yAnTzoji5LZeW7jpP9WV9/view?usp=sharing" target="_blank">PDF at this link</a></b>. (Updated 01JUN22)</div>
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<b>If you try them out, please either add a comment to this post or contact me directly with any feedback.</b> These rules are not fully tested (play testing is just starting) so edits might be necessary. If I do apply any edits I will ensure this post is kept up to date. </div>
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Following are the Basic Rules, they were designed to force basic Command & Control over a formation in CM.</div>
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<b><i>Click the image to see it full size. </i></b></div>
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The Advanced or Optional Rules provide rules for a more detailed representation of Command in the CM games. </div>
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<b>IN ACTION:</b></div>
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Following is an example from the AAR game referenced above and demonstrates the Area Fire rules providing an example of one of them (specifically Rule 3.d).</div>
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Refer to the Area Fire Rules as shown in the Basic Rules for details.</div>
<blockquote class="tr_bq">
<span style="color: blue; font-family: "times new roman" , "times" , serif;"><span style="font-size: 16px;">This is an example of Area Fire Type 3, note that the Platoon HQ unit has moved back to within C2 range of the Mortar team, it also has a UI contact on Objective Red, so it satisfies the rule constraints for Area Fire Type 3 (refer to the quote at the top of this post). Over the next few turns the mortar will drop some rounds on Objective Red and hopefully force Ian to re-position those assets, if I'm lucky it might even cause some damage. Note that on map mortars are not considered artillery so do not have to abide by the artillery rules, unless they are being used in an indirect call for fire type mission... this will be direct fire as targeted.</span></span></blockquote>
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<span style="color: blue; font-family: "times new roman" , "times" , serif; font-size: 16px; text-align: left;">The Mortar Squad had completed setting up prior to the Platoon HQ moving back into C2:</span></div>
<blockquote class="tr_bq" style="clear: both; text-align: left;">
<ul>
<li><span style="color: blue; font-family: "times new roman" , "times" , serif;"><span style="font-size: 16px;">The Mortar HAD a Fog of War (FOW) contact on Objective Red for several turns</span></span></li>
<li><span style="color: blue; font-family: "times new roman" , "times" , serif;"><span style="font-size: 16px;">It could NOT Area Fire on that contact because:</span></span><ul>
<li><span style="color: blue; font-family: "times new roman" , "times" , serif;"><span style="font-size: 16px;"><strong>AF-Type 1</strong> is used for <strong><em>firing into empty terrain (i.e Recon by Fire) </em></strong>(no enemy contacts by any friendly unit) - this obviously did not apply</span></span></li>
<li><span style="color: blue; font-family: "times new roman" , "times" , serif;"><span style="font-size: 16px;">For <strong>AF-Type 2 </strong>to go into effect, this Mortar would have had to have been the <strong><em>only unit on the map with the contact</em></strong>, but this was not the case - many friendly units had that same contact </span></span></li>
<li><strong><span style="color: blue; font-family: "times new roman" , "times" , serif;"><span style="font-size: 16px;">AF-Type 3</span></span></strong> - <span style="color: blue; font-family: "times new roman" , "times" , serif;"><span style="font-size: 16px;">It did not meet any of the criteria for this type of Area Fire until the Platoon Leader came back into C2 range (AF-Type 3 as shown)</span></span></li>
</ul>
</li>
</ul>
</blockquote>
Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com2tag:blogger.com,1999:blog-2938481508328592684.post-89420154535335347552019-05-20T11:13:00.003-04:002019-05-31T09:44:09.624-04:00CMSF 2 - Co-op AAR Using Realism Rules<div class="separator" style="clear: both; text-align: center;">
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In this AAR posted on the Battlefront forums my opponent and I are show casing a game we played to test some house-rules in an attempt to get more realism in our CM games. Both my opponent (IanL) and myself will be contributing to the AAR as it unfolds... the rules we used are listed below:<br />
<br />
<b>HARD CAT RULES</b><br />
<ol>
<li><b> ARTILLERY</b></li>
<ol>
<li>No Pre-Planned Arty on Turn 1 - EXCEPTION: ATTACKER in an Assault or Attack scenario</li>
<li>Once placed, artillery cannot be cancelled</li>
<li>Artillery can only be adjusted once spotting rounds start to fall</li>
<li>Follow Rule 4 for all Area Fire by artillery or mortars</li>
</ol>
<li><b>TARGETING & SMOKE</b></li>
<ol>
<li>No direct targeting allowed, units must find their own targets</li>
<li>Smoke can be used at any time (infantry, artillery, or vehicle smoke of any flavor)</li>
</ol>
<li><b>INTELLIGENCE</b></li>
<ol>
<li>Players CANNOT click on Enemy Icons or Units during a Game, only visual examinations allowed</li>
</ol>
<li><b>AREA FIRE</b></li>
<ol>
<li>No Area Fire allowed on turn 1</li>
<li><b>AF-Type 1</b></li>
<ol>
<li>Players can order area fire on an Action Spot (AS) that DOES NOT have ANY positive or tentative contacts known by any unit </li>
<li>The PL must have LOS to the AS to direct fire from its squads and any squad to be given an area target order must be in C2 with the PL</li>
</ol>
<li><b>AF-Type 2</b></li>
<ol>
<li>Players can order a unit to area fire on an AS that has a tentative contact that is known only to said unit</li>
<li>The squad leader is directing fire</li>
</ol>
<li><b>AF-Type 3</b></li>
<ol>
<li>Players can order a unit to area fire on an AS that a superior of the team has a positive or tentative contact in, as long as the unit is in C2 with said superior</li>
<li>The LT is directing fire</li>
</ol>
</ol>
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Join the discussion in the forum to discuss the rules or to follow the game play... I will be updating the following table of contents as we go along:<br />
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<b>AAR CONTENTS</b></div>
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<ul><b>
<li><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/?tab=comments#comment-1788822"><span style="color: #990000;">Ian - METT-T - TROOPS</span></a></li>
<li><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/page/2/?tab=comments#comment-1788826"><span style="color: #990000;">Ian - Turn 1 - Rule Violation!</span></a></li>
<li><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/?do=findComment&comment=1788856"><span style="color: blue;">Bil - METT-T Analysis</span></a></li>
<li><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/page/2/?tab=comments#comment-1788990"><span style="color: blue;">Bil - Recovering Enemy Order of Battle (OB)</span></a></li>
<li><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/page/2/?tab=comments#comment-1789119"><span style="color: #990000;">Ian - METT-T & PLANNING</span></a></li>
<li><span style="color: blue;"><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/page/3/?tab=comments#comment-1789137">Bil - Opening Moves - 1st through the 4th minutes</a></span></li>
<li style="box-sizing: border-box;"><span style="box-sizing: border-box;"><span style="box-sizing: border-box; font-family: "times new roman" , "times" , serif;"><span style="box-sizing: border-box;"><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/?do=findComment&comment=1790919" rel="" style="box-sizing: border-box;"><span style="box-sizing: border-box; color: #990000;"><b>Ian - First Few Minutes – Moving Out and the importance of C2</b></span></a></span></span></span></li>
<li><span style="color: blue;"><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/page/3/?tab=comments#comment-1790126">Bil - 5th Minute - Area Fire Type 3 Rule demo</a></span></li>
<li><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/page/3/?tab=comments#comment-1790282" target="_blank">Bil - 6th through the 8th minutes</a></li>
<li style="box-sizing: border-box;"><span style="box-sizing: border-box;"><span style="box-sizing: border-box; font-family: "times new roman" , "times" , serif;"><span style="box-sizing: border-box;"><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/?do=findComment&comment=1790934" rel="" style="box-sizing: border-box;"><span style="box-sizing: border-box; color: #990000;"><b>Ian - Moving into position and the action starts</b></span></a></span></span></span></li>
</b>
<li><b><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/page/5/?tab=comments#comment-1790464" target="_blank">Bil - the 9th Minute</a></b></li>
<li><b><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/page/5/?tab=comments#comment-1790565" target="_blank">Bil - the 10th Minute</a></b></li>
<li><span style="background-color: white; box-sizing: border-box; color: #353c41; font-family: "Times New Roman", Times, serif; font-weight: bolder;"><a href="http://community.battlefront.com/topic/134992-cmsf-2-co-op-aar-bil-v-ianl-using-realism-rules/?do=findComment&comment=1791172" rel="" style="background-color: transparent; box-sizing: border-box; color: #3d6594;"><span style="box-sizing: border-box; color: blue;">Bil - Minutes 11 through 13</span></a><span style="box-sizing: border-box; color: #c0392b;"> </span></span></li>
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-36516554129821269212019-05-06T14:10:00.001-04:002019-05-06T14:41:50.243-04:00Battle Technique - Using Alternate Firing Positions<div class="separator" style="clear: both; text-align: left;">
The intent of this post is to highlight how effective using alternate firing positions can be when playing CM. This doesn’t necessarily have to be a defensive tactic, but even when attacking it can be a useful method to minimize the exposure and thus the vulnerability of your units.</div>
<br />
I highly recommend, especially in the modern CM games (CMBS and CMSF 2), but in all of the WW2 games as well to use a tactic similar to the one I am demonstrating because it will:<br />
<ul>
<li>Minimize unit exposure to AT weapons, i.e. other tanks, ATGMs, RPGs, etc.</li>
<li>Will help keep your units from easily being spotted and targeted... in contrast to taking up one position and sitting on it for an extended period of time</li>
<li>Could have a psychological impact on your opponent</li>
</ul>
<div>
A Battle Position is described as:<br />
<blockquote class="tr_bq">
“...a defensive location oriented on a likely enemy avenue of approach. ... A commander's use of a battle position does not direct the position of the subordinate's entire force within its bounds since it is not an AO. Units as large as battalion task forces and as small as squads or sections use battle positions. They may occupy the topographical crest of a hill, a forward slope, a reverse slope, or a combination of these areas. The commander selects his positions based on terrain, enemy capabilities, and friendly capabilities.”<br />
FM 3-90 Tactics Part 3 Defensive Operations</blockquote>
It is not enough to find a good key piece of ground however, the tactics you employ from that position are key to its effectiveness.<br />
<br />
There is a US Army document that I highly recommend <a href="http://www.au.af.mil/au/awc/awcgate/army/66stories.pdf" target="_blank"><b>66 Stories of Battle Command</b></a>, the first story is called “Company Team Knows it Sector”. It is a story about a small Company Team that using alternate firing positions and a defense in depth managed to destroy the entire elite OPFOR Regiment at the National Training Center (NTC). From the story:<br />
<blockquote>
"One young company commander, with five tanks, two Bradleys, and some dismounted infantry, destroyed about three motorized rifle battalions… It was absolutely brilliant."</blockquote>
<blockquote>
"They killed a few OPFOR vehicles early on which caused the OPFOR to slow down a little bit. What they did following that, which was very smart on their part, was after firing a number of rounds and killing a number of OPFOR vehicles, they withdrew off of that high ground into their prepared fighting positions which were on the reverse side of Red Pass."</blockquote>
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<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">“It just so happened there was one tank crew in a wadi on the north side of Red Pass. One tank crew who had reconned to the nth degree and knew every inch of that wadi. As the OPFOR's assault elements and engineer assets approached the obstacle, that one tank crew started taking them under fire and killing every one of them. </span><span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">They would fire two rounds, duck down in the wadi, move along the wadi, come up to another firing position, fire a couple of rounds, duck down, move to another position, come back up, fire a couple of rounds and so on</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">. So, as far as the OPFOR was concerned, they thought they had a whole platoon, maybe a company, off on their left flank, and it was one single tank that was using the terrain very, very well, and had boresighted their weapon system.”</span></div>
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<span style="font-family: "arial"; font-size: 11pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Company Team Knows its Sector, 66 Stories of Battle Command</span></div>
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Note the highlight added to the passage above. This was the same technique I used on BP 1 during my AAR as you will see.<br />
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NOTE: The image above is from a map I created of Red Pass at NTC for the CMBS game.</div>
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<b></b><br />
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<b><b><br /></b></b></div>
<b>
IN ACTION - CMSF 2 BETA AAR - Battle Position (BP) 1</b><br />
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In <a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-beta-aar/" target="_blank"><b>my latest BETA AAR </b></a>which was for the impending release of CMSF 2, I made use of a particularly successful Battle Position. This position, which was a minor terrain feature, actually became a massive combat multiplier for me and the death that was dealt from this position was awesome.<br />
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NOTE for this section: All quotes in this section using black text are from my AAR, Blue text indicates narrative from my opponent’s AAR.<br />
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Basically the forces involved were unique, I was commanding the US and Syrians while my opponent fielded UK and Germans. Both sides were highly capable, well half of mine was anyway... I found the Syrians to be frustrating and severely outclassed. However, only US units fought from BP1 during this fight.<br />
<br />
In this battle, my force came on map in waves. We both started with recon forces, followed later by the Advance Guard and finally the Main Body about 10 minutes in. My original intent was to suck my opponent into Engagement Area (EA) 1 and attrit him there before going over onto the attack with my reserves. So throughout the action, the force fighting from BP1 would change as other, more capable units arrived.<br />
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<b>Recon Force on BP1</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieEv2kRQT5sPy6cpnKrbDVyrRpeuITRtRzog2r1n4UdxdUkJbDNtS9t1TpjQZjrIKtMtn6WZQHeZK8atgH_UwiU07dhPCv_FsC-iV4HO3ZJM0t8u0IM1ZBi72B6jcVb6FygCpWbkkvQYyD/s1600/06-LAVs+on+BP1.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="618" data-original-width="1600" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieEv2kRQT5sPy6cpnKrbDVyrRpeuITRtRzog2r1n4UdxdUkJbDNtS9t1TpjQZjrIKtMtn6WZQHeZK8atgH_UwiU07dhPCv_FsC-iV4HO3ZJM0t8u0IM1ZBi72B6jcVb6FygCpWbkkvQYyD/s640/06-LAVs+on+BP1.png" width="640" /></a><br />
<br />
Initially on BP1 I had a couple of USMC LAVs (from my Recon team) which I expected to be more effective than they ended up being. <br />
<blockquote class="tr_bq">
“As LAV #4 and #1 were moving towards their hulldowns positions they both spotted one of the Marders that came in with Baneman’s advance guard moving laterally just in front of KT-1. LAV #4 and LAV #1 both spotted and opened up on the enemy IFV which suffered several hits in the side and a few penetrations.”</blockquote>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcUEmD_1zQ5X0QhIB54GbnlT_7EpSF_9n9SeXiCDtONzeZy9dtugmlMdWEPZKsvwMSmEFRaeZbf0Rs8i9ZDDa4fCzczb5J8YGZYvk7_P8lm4c7OsfvX031KncHH-BmfKa6qii4ok4oEapk/s1600/07-LAV+v+Marder+1.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="339" data-original-width="800" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcUEmD_1zQ5X0QhIB54GbnlT_7EpSF_9n9SeXiCDtONzeZy9dtugmlMdWEPZKsvwMSmEFRaeZbf0Rs8i9ZDDa4fCzczb5J8YGZYvk7_P8lm4c7OsfvX031KncHH-BmfKa6qii4ok4oEapk/s640/07-LAV+v+Marder+1.gif" width="640" /></a><br />
<blockquote class="tr_bq">
“Later it took several frontal hits and one partial penetration and internal spalling.<br />
<br />
Those things are tough, but I expect it took some damage, perhaps to its weapon systems (the ATGM took what looked like several direct hits), optics, or maybe, if I’m extra lucky, to its crew or passengers.<br />
<br />
It was reversing when I lost sight of it but not before taking several more hits.<b> It never spotted my firing LAVs</b>.“</blockquote>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2QJiXqpz6_h0HqmXe1xffH0J36HdSBCVEX83zLVNRj_K25gSprWH-IYAkhik_gTC1sJf_VIQvQIzSgFNZMvZGZ4TPGCyUVZeN0GQEaVvJjH7T8KzUwiUCWd8TJIwNEhhrKukZj0foWTcF/s1600/07-LAV+v+Marder+2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="339" data-original-width="800" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2QJiXqpz6_h0HqmXe1xffH0J36HdSBCVEX83zLVNRj_K25gSprWH-IYAkhik_gTC1sJf_VIQvQIzSgFNZMvZGZ4TPGCyUVZeN0GQEaVvJjH7T8KzUwiUCWd8TJIwNEhhrKukZj0foWTcF/s640/07-LAV+v+Marder+2.gif" width="640" /></a></div>
<blockquote class="tr_bq">
<span style="color: blue;">“As I've done with all the German infantry, I dismount the Company HQ before their vehicle moves off to its position. It's well that I do, because Bil's keyholed [LAVs] gets a brief spot and fires (rearmost vehicle is firing at my Uncon B bakkies). He gets hits as the Marder crosses some high ground, and again when it crests the next rise. Damage is severe.”</span></blockquote>
Note my highlight above... the enemy Marder never spotted my two LAVs, though I am certain they were probably spotted by other enemy units. They immediately repositioned next turn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFHGdrv1JdaUBb2PkuN2paLxv9ir7n2nBjovLdVULQQEvhfAsgquK4CEQwxYIifM0tC3EgdVQlJQY-HV9h1x7RREC0VLL4GzqBiscUIQ6ckVrFNddYDWclrXSSXZWwhnOxEyT8rZzLxZFL/s1600/07-LAVs+on+BP1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="705" data-original-width="1600" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFHGdrv1JdaUBb2PkuN2paLxv9ir7n2nBjovLdVULQQEvhfAsgquK4CEQwxYIifM0tC3EgdVQlJQY-HV9h1x7RREC0VLL4GzqBiscUIQ6ckVrFNddYDWclrXSSXZWwhnOxEyT8rZzLxZFL/s640/07-LAVs+on+BP1.png" width="640" /></a></div>
<div>
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<br />
Though the LAVs on BP1 did shoot up one Scimitar and the Marder as shown above, they were eventually replaced by much more effective units. Eventually I would have one M1A1 on BP1, upon arrival it peeked over the ridge and...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRK42xjh1LIvdML_W8ML-_xEBPwTJJ6SaRUYgPZM-r8FLN0CIzoX-uWtlfAxk_IsoOodRgtpGGBJdj67zVS5UoBEeHi3zZtqPuG15YMNrv4b01NeSu9E83baNVozVBUxwzazegGKbuA9nh/s1600/12+-+M1+on+BP1.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="339" data-original-width="800" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRK42xjh1LIvdML_W8ML-_xEBPwTJJ6SaRUYgPZM-r8FLN0CIzoX-uWtlfAxk_IsoOodRgtpGGBJdj67zVS5UoBEeHi3zZtqPuG15YMNrv4b01NeSu9E83baNVozVBUxwzazegGKbuA9nh/s640/12+-+M1+on+BP1.gif" width="640" /></a></div>
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Pulling back and then...<br />
<blockquote class="tr_bq">
“...M1 #2 got a good firing solution and put a SABOT right into the Challenger’s front turret… double wow… it shrugged off that hit without any noticeable damage. Good news is that this Challenger never spotted mine before the Abrams pulled back into safety.”</blockquote>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggJcRrl_21LPWDT67i1m_vV6ZEFYo2lQPYk4JCMKBmENgeWpDOvr6x4j2keU8gxfoIl6I0sriVZlz_R4WB9Wm6TIR2tsfh-a5cTFnhom8XzgyMMqCUvwJH5uBKmqPpJ6qCKhYPUMKKqsj5/s1600/13-M1+v+Challenger.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="339" data-original-width="800" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggJcRrl_21LPWDT67i1m_vV6ZEFYo2lQPYk4JCMKBmENgeWpDOvr6x4j2keU8gxfoIl6I0sriVZlz_R4WB9Wm6TIR2tsfh-a5cTFnhom8XzgyMMqCUvwJH5uBKmqPpJ6qCKhYPUMKKqsj5/s640/13-M1+v+Challenger.gif" width="640" /></a></div>
<div>
<br />
Note how at the end of that video the M1A1 reverses off the crest. This would be SOP for this battle:<br />
<ul>
<li>Move forward</li>
<li>Engage</li>
<li>Withdraw, regardless of the result</li>
</ul>
I believe this Challenger received gun damage from this hit as it never became a real threat in this action. <br />
<blockquote class="tr_bq">
“M1 #2 moved into the hollow next to the little hill in BP1 in order to overwatch the Gate to Valhalla with the hopes that the Leopard that was moving in that direction would come under its guns. What it spotted instead was a Marder moving next to the farm ahead of the tank. The Marder spotted the Abrams first and opened fire with its cannon taking out the turret mounted MG, but it was not a fair fight…”</blockquote>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx_yH7b200LWssrpnLSRv9w-kyGhaHbFw0ZWP4AQey0FayQ8-udFl68gqQ1O36mHtDzG-wZOMckTK3xe47y9VOdFmUb2_tvaXCMRGhujxKOFXxtdHJ7Pu100ROZRIUxqMoN9jC0qALNiZa/s1600/14-M1+v+Marder.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="339" data-original-width="800" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx_yH7b200LWssrpnLSRv9w-kyGhaHbFw0ZWP4AQey0FayQ8-udFl68gqQ1O36mHtDzG-wZOMckTK3xe47y9VOdFmUb2_tvaXCMRGhujxKOFXxtdHJ7Pu100ROZRIUxqMoN9jC0qALNiZa/s640/14-M1+v+Marder.gif" width="640" /></a></div>
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Note in the above video that the Marder does spot my M1, I believe this was because it was moving into position making the spot easier for the German IFV.<br />
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<br />
After the above action my M1 identifies another German piece of armor:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMovx66SPD8Ty_KU4xkvgRQASOKisGpbRMpP9BQrPp0cF-nTNTGh6kttK14VrLhp_mQIj-ANGDGuvg9fOo0bSpaPUUdZq-w-h6e3qLF5z6imqphocie3DIXZYIgGH9CcMO_a4xdHvtZEVW/s1600/14-M1+spots+LEO.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /><img border="0" data-original-height="615" data-original-width="1600" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMovx66SPD8Ty_KU4xkvgRQASOKisGpbRMpP9BQrPp0cF-nTNTGh6kttK14VrLhp_mQIj-ANGDGuvg9fOo0bSpaPUUdZq-w-h6e3qLF5z6imqphocie3DIXZYIgGH9CcMO_a4xdHvtZEVW/s640/14-M1+spots+LEO.png" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0yu-vt_od1gsiVaLE83Mc-iagI_Urn5aXP3gcVdF17AYmkNjwJoLIy6GJJlaoGMjc3_GQe24BS58FTgg_KbdLlkZJTyQ2WvgzR8BvTBhkOnRsZhdDQCZycEQrq4iZiww0POXo2Uh4o8kQ/s1600/14-BP1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="625" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0yu-vt_od1gsiVaLE83Mc-iagI_Urn5aXP3gcVdF17AYmkNjwJoLIy6GJJlaoGMjc3_GQe24BS58FTgg_KbdLlkZJTyQ2WvgzR8BvTBhkOnRsZhdDQCZycEQrq4iZiww0POXo2Uh4o8kQ/s640/14-BP1.png" width="640" /></a></div>
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<br />
<blockquote class="tr_bq">
“I ordered my Abrams to immediately start to reverse while it was reloading. I did not want it to get into a gun duel if it wasn’t ready… when the gunner yelled “SABOT UP!” and while still moving in reverse the tank fired and killed the Leopard... killed him dead and was never spotted in return. I had also ordered one of the LAVs nearby to pop smoke in front of the M1 to cover it… turns out that wasn’t needed.”</blockquote>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWAOfPJD6Yyh5oQyGPUEoIbAhGiNJvdntZ4QhdpfrhttBS8Ktfz2sZHu4Dqe50C8lk6r9bRShq__KnXpkNvrGcBax4fbf7qRlLrks7ZPSZ0q6BgURg0u7uQMwBtSVm9XTqG6Do6EfNa2j0/s1600/15-M1+v+LEO.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="339" data-original-width="800" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWAOfPJD6Yyh5oQyGPUEoIbAhGiNJvdntZ4QhdpfrhttBS8Ktfz2sZHu4Dqe50C8lk6r9bRShq__KnXpkNvrGcBax4fbf7qRlLrks7ZPSZ0q6BgURg0u7uQMwBtSVm9XTqG6Do6EfNa2j0/s640/15-M1+v+LEO.gif" width="640" /></a></div>
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So basically that illustrates a successful use of alternate firing positions while on a Battle Position. Later I would get a Javelin on this hill and kill several pieces of enemy armor, withdrawing after each contact in order to reload in safety. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZZ8kNpB_zIIRfx9ItZfBDri2HhjWCHYgsluEqo2-CUKQ0enN9vBcVAjbodL0nlb_EqY7Yx2NJUCDuGQuEbE0ZoEzGr_yjNqGIUXgPCDF_4SxPBzV6fJC3xiuhGgcq8UNwqhz-BFFih54G/s1600/17-JAV+on+BP1.png" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="560" data-original-width="1600" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZZ8kNpB_zIIRfx9ItZfBDri2HhjWCHYgsluEqo2-CUKQ0enN9vBcVAjbodL0nlb_EqY7Yx2NJUCDuGQuEbE0ZoEzGr_yjNqGIUXgPCDF_4SxPBzV6fJC3xiuhGgcq8UNwqhz-BFFih54G/s640/17-JAV+on+BP1.png" width="640" /></a></div>
<div>
<blockquote class="tr_bq">
“...the Javelin team that knocked out the Challenger two minutes ago now has spots on both of Baneman’s remaining tanks, the Challenger and the Leopard 2A4. Time ran out before it could launch...”</blockquote>
<b>BOTTOM LINE: </b><br />
<ul>
<li>The key to using this tactic is to try not to continually pop back up in the same position each time. </li>
<li>For the armored vehicles especially I tried to alternate them from peeking over the crest to the key hole position behind the hill.</li>
<li>In all cases except one, my units remained unspotted by the enemy vehicles they were targeting.</li>
</ul>
I hope this was as helpful to you as it was fun for me to fight! I will be interested to hear how you fair if you try this tactic in one of your battles, or perhaps you have some words of wisdom to share, if so, please add those to the comments..</div>
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com1tag:blogger.com,1999:blog-2938481508328592684.post-41432825521081165132019-05-01T11:27:00.000-04:002019-05-01T14:11:50.418-04:00Battle Technique - Using Listening Halts<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1iQrdZn_zVTJ-IauiHELb2n-plKMBERX4I0i-ZHXBPg_3cT15cJZO1DdIU7a5IH0d3uTNttS5FwAA1l9XYVuHDqV5ZlDP442P-KvyaWtk04sZH9Rx6bTXqcABMLp5zwdQ0s-bMVEToCTM/s1600/WW2-Scout.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="703" data-original-width="564" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1iQrdZn_zVTJ-IauiHELb2n-plKMBERX4I0i-ZHXBPg_3cT15cJZO1DdIU7a5IH0d3uTNttS5FwAA1l9XYVuHDqV5ZlDP442P-KvyaWtk04sZH9Rx6bTXqcABMLp5zwdQ0s-bMVEToCTM/s320/WW2-Scout.jpg" width="256" /></a></div>
When moving a squad or a platoon formation and enemy contact is likely, it is good practice to always have at least one team in each squad remain stationary while the other(s) are moving. This is because, in the game, as in real life, a stationary individual can better listen for enemy sound contact than a moving one. Combat Mission actually does a very good job of recreating this. I will pause these teams when working with others from 10-15 seconds (sometimes longer for variation).<br />
<br />
Also, an infantry team can identify sound contacts far better than a vehicle can.. so leading your armor with infantry, especially when in close terrain (woods, towns, etc.) is highly recommended.<br />
<br />
If you have a lone scout team moving ahead of or to the flank of a larger formation, then that unit needs to stop or pause for a listening halt every turn... I usually will pause these teams for between 15 and 30 seconds to give them a longer window of opportunity to "listen" for enemy sound contacts.<br />
<br />
Following is a composite image from my <a href="http://community.battlefront.com/topic/112276-cmrt-beta-aar-soviet-side/" target="_blank"><b>CMRT BETA AAR</b></a> illustrating all of the movement orders for an entire platoon that is scouting the woods they are moving through... it shows built in Listening Halts, and how I set movement on short movement legs in order to ensure at least one team from each squad was stationary while the others were moving.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx1_lBOZ3q6XT1Gj-q2_o3cDMGIZxaoEBoMVTdnF0LJPgCSyb5EP6Dzj-jjhY83qhLaGPSAHferm0RUQt5Rlbc3q93Py39JZyaR6_Hc9hpTUH0vYY8TCvKTc408zgFh8J9d5NKRoRyFvI1/s1600/Scouting_Woods.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="479" data-original-width="1024" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx1_lBOZ3q6XT1Gj-q2_o3cDMGIZxaoEBoMVTdnF0LJPgCSyb5EP6Dzj-jjhY83qhLaGPSAHferm0RUQt5Rlbc3q93Py39JZyaR6_Hc9hpTUH0vYY8TCvKTc408zgFh8J9d5NKRoRyFvI1/s640/Scouting_Woods.jpg" width="640" /></a></div>
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Often one sound contact is enough for a player to get a good feel for an enemy unit's position.. as shown in this image from my <b><a href="http://community.battlefront.com/topic/114099-bil-v-c3k-aar-%E2%80%93-germans-v-smgs-in-woods/" target="_blank">CMRT Germans v Russian SMGs in Woods AAR</a> . </b> In this game, after this contact ran into one of my units, I moved one team back (as illustrated by the blue arrow and created a kill-sack my opponent walked into over the next couple of turns... no sound contacts were visible so I determined I could leave all of my other units in position.<br />
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Several sound contacts can tell you a lot about enemy intent and concentrations, as in this image, (from the same AAR), showing (top) beginning of the turn (no contacts), and the end of turn (with several sound contacts).<br />
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A lot can be done with this information.<br />
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In this following image, again from the same AAR, I have identified, through sound contacts, my opponent's entire deployment. At this stage of the fight, I don't think he had a good feel for my unit positions at all.<br />
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On the left in this image I had two teams using listening halts as they scouted the woods they were in, but after finding none and after identifying the sound contacts as shown, I could safely determine that my opponent had stuffed everything on my right side and could then, with this information advantage, start to plan for my reserves to launch a flanking counter-attack.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1lVOFT-YpVxcLz9-IWXUp_NtX1f4oKux542nVwNDUhItIcjwFV0sCosz2cOaE82SKyYrR8JVYKJiCt_pE4G2XFJsIoyUZ1ayV6mHqw7_mi_wTvt2aR4bdN2Oh50Fbuj8ay_f2Ho0amo8j/s1600/Multiple+Contacts+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="1024" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1lVOFT-YpVxcLz9-IWXUp_NtX1f4oKux542nVwNDUhItIcjwFV0sCosz2cOaE82SKyYrR8JVYKJiCt_pE4G2XFJsIoyUZ1ayV6mHqw7_mi_wTvt2aR4bdN2Oh50Fbuj8ay_f2Ho0amo8j/s640/Multiple+Contacts+2.jpg" width="640" /></a></div>
Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-36931494955067666282018-12-04T18:26:00.000-05:002020-07-15T08:02:22.847-04:00PBEM Tactical Problem 02 - Strongpoint! <b style="font-size: x-large;">STRONGPOINT!</b><br />
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~ Russian Defense ~ <br />
<br />
German player must assault and clear the heavily mined enemy strongpoint through very restricted terrain, time is short as enemy reinforcements are close. <br />
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Russian player must defend at all costs and counterattack with reserves, if they arrive in time. <br />
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<b>Time:</b> 30 Minutes<br />
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<b>Complexity:</b> </div>
<ul>
<li>Russian Player: Moderate </li>
<li>German Player: Advanced </li>
</ul>
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<b>Game:</b> CMRT <br />
<br />
<b>Author: </b> Bil Hardenberger<br />
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<b>Download Link: </b><b> <a href="https://drive.google.com/file/d/1aehyK1xsiNnVb286BiZjZJkpPwmTJhFG/view?usp=sharing" target="_blank">PBEM 02 - Strongpoint!</a></b><br />
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For best results, use the <a href="https://www.dropbox.com/s/2hr1ivtfbcv7763/Bil%27s%20CMRT%20MODERN%20STYLE%20-%20THREAT.zip?dl=0" target="_blank"><b>CMRT Threat Icons</b></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMrWCNsRy561z5QNAD7t9gONi81F9hXpgTdMUYXKlUZX_wb1NvvuYn6aWOD-Cf5engZnI4_mzAdu7VG0o7pCvZWo5__UMdOgOs5ilcEpHhxarnumA9G8WqYp3ScidaBXf1oI1_9pE8zxRp/s1600/TP-2+AXIS+END.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="748" data-original-width="1600" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMrWCNsRy561z5QNAD7t9gONi81F9hXpgTdMUYXKlUZX_wb1NvvuYn6aWOD-Cf5engZnI4_mzAdu7VG0o7pCvZWo5__UMdOgOs5ilcEpHhxarnumA9G8WqYp3ScidaBXf1oI1_9pE8zxRp/s640/TP-2+AXIS+END.png" width="640" /></a></div>
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<br />Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-42613456497195399152018-11-30T14:39:00.000-05:002019-08-24T15:07:28.907-04:00Threat Based Floating IconsDownload links are at the bottom of the post.<br />
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When the military uses tactical map symbols, friendly units are always represented by rectangular symbols:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggNX-sqQdvIZS_X8t2KPE7Sr1UQV0GOq5DrchSedA9VIy7rqKrGGtnlIrFDDE6ey1aCTh3O50xbj5-2i23HiUcg15frJVd8hXPGaLbMYUd-d5eRXsi-CI3w_kWslsHXB0whFB2OGEZjcwb/s1600/FRIENDLY.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="75" data-original-width="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggNX-sqQdvIZS_X8t2KPE7Sr1UQV0GOq5DrchSedA9VIy7rqKrGGtnlIrFDDE6ey1aCTh3O50xbj5-2i23HiUcg15frJVd8hXPGaLbMYUd-d5eRXsi-CI3w_kWslsHXB0whFB2OGEZjcwb/s1600/FRIENDLY.png" /></a></div>
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Threat force unit icons are always represented by diamond shaped symbols:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8SXGKGlKWJbbfmKdF3KuxLuNwLGJcAEgy7bVSex7d-RpzbeX2kRWi3bKSSicaawNBmg2bVuH0iXKTy1tLsmkvkKMvwevPC31EgjZnYvt5Rkxjnb_F4xe6Psw3lrXJBPyS-w_UtQuKdi43/s1600/THREAT.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="75" data-original-width="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8SXGKGlKWJbbfmKdF3KuxLuNwLGJcAEgy7bVSex7d-RpzbeX2kRWi3bKSSicaawNBmg2bVuH0iXKTy1tLsmkvkKMvwevPC31EgjZnYvt5Rkxjnb_F4xe6Psw3lrXJBPyS-w_UtQuKdi43/s1600/THREAT.png" /></a></div>
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This set of floating icons for the World War 2 Combat Mission games is intended to bring that same functionality to the average player. The following key illustrates how this will work. </div>
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Designed specifically as a companion to the PBEM Tactical Problems, this set of icons is an improved version of the Modern Style icons I recently released. If you don't want to use this functionality but would like to use the latest and best icons, grab just the Playing as Allies folder and it will give you the latest icon set and will work as they always have.</div>
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Note that so far I have completed Threat icons for CMBN, CMRT, and CMFB. Thee CMFI icons are a work in progress (just need to finish up the Italians). I will also be creating a set for CMSF2 and CMBS down the road. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigV1iUATJEEvWh9dZZLZ12-Dh5nbeJc9GyC0_L4RTw27gmjo5uB00Dv1KG6cHPUMHmFRlGv6u5Kpey1OQzGE83Ss2jANU5wE_faY6IDmSYBuyApjoqudTDJu51RX88CstfqSHp_wCxtyOg/s1600/WW2+CM-Threat+Icon+Key.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1500" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigV1iUATJEEvWh9dZZLZ12-Dh5nbeJc9GyC0_L4RTw27gmjo5uB00Dv1KG6cHPUMHmFRlGv6u5Kpey1OQzGE83Ss2jANU5wE_faY6IDmSYBuyApjoqudTDJu51RX88CstfqSHp_wCxtyOg/s640/WW2+CM-Threat+Icon+Key.png" width="640" /></a></div>
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How does this work? Prior to starting a game, I click on a shortcut on my desktop (which I have created for each game's mod folder (specifically to the folder where these icons are located)). This will open the mod folder:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggdwjT9o4rFCcBaVRdtFRhubB8a1eV6CoYWigLZcbovGfqSq52uoK4Q2FUMLCaLtBO52AS9XtWT1WLF_2U__6XpAthhibEeRXNNMtX4jP59QQXY8_vLsO6gpYBbtZCxawJJ3RMgDOUVIKe/s1600/WW2+CM-Threat+Icon+FOLDER.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="216" data-original-width="614" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggdwjT9o4rFCcBaVRdtFRhubB8a1eV6CoYWigLZcbovGfqSq52uoK4Q2FUMLCaLtBO52AS9XtWT1WLF_2U__6XpAthhibEeRXNNMtX4jP59QQXY8_vLsO6gpYBbtZCxawJJ3RMgDOUVIKe/s640/WW2+CM-Threat+Icon+FOLDER.png" width="640" /></a></div>
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Note in the above example it is setup as if you will be playing the Allies.</div>
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INSTRUCTIONS:</div>
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<ol>
<li>If it was previously unzipped DELETE Folder for side you are fighting against - i.e. if you are playing the Americans, then you will delete the Bil's Icons - PLAYING AXIS folder</li>
<li>UNZIP Folder for side you are playing - i.e. if you are playing the Americans, then you will unzip the Bil's Icons - PLAYING ALLIES zip file </li>
<li>Only ONE of the two ZIP FILES should be unzipped at a time</li>
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Most importantly:</div>
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<div>
!!!DO NOT DELETE THE ZIP FILES!!!</div>
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<b>WW2 Combat Mission Download Links: </b></div>
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<ul>
<li><b><a href="https://drive.google.com/open?id=1CxaFPJ-EWDOueCgJOatn1EIeMc47ZyJL" target="_blank">CMBN Threat Icons</a></b></li>
<li><b><a href="https://drive.google.com/open?id=1RaCKIeGxZHH-zyzedTMFV7pbJ2ixNanj" target="_blank">CMFB Threat Icon</a>s </b></li>
<li><b><a href="https://drive.google.com/open?id=1jFRmmcwG2uaIqpzX_PzDDHhpa2bBSV_q" target="_blank">CMRT Threat Icons</a></b></li>
<li>CMFI Threat Icons (Coming Soon)</li>
</ul>
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com2tag:blogger.com,1999:blog-2938481508328592684.post-17933206065640261282018-11-29T17:24:00.002-05:002020-07-15T08:01:17.421-04:00PBEM Tactical Problem 01 - A Rifle Behind Every Tree<b><span style="font-size: large;">A Rifle Behind Every Tree</span></b><br />
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~ Movement to Contact ~<br />
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Each player is responsible for identifying key terrain and adjusting initial plan depending on how enemy contact evolves throughout the scenario. The main objective(s) is or are hidden for both sides, players are expected to identify it or them in their key terrain analysis.<br />
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See the in-game scenario briefing for scenario details on each side.<br />
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<b>Time: </b>30 minutes. <br />
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<b>Complexity: </b><br />
<ul>
<li>US Player: Advanced </li>
<li>German Player: Advanced </li>
</ul>
<b>Game: </b>CMFB<br />
<b><br /></b>
<b>Author: </b> Todd Justice (ScoutPL)<br />
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<b>Download Link: </b> <b><a href="https://drive.google.com/file/d/1J1Dsob8xTAbHiELUPlWp4K3JIgeK5C-R/view?usp=sharing" target="_blank">PBEM TP01 - A Rifle Behind Every Tree</a></b><br />
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For best results use the <a href="https://www.dropbox.com/s/mkdjchy6hjqx4xe/Bil%27s%20CMFB%20MODERN%20STYLE%20-%20THREAT.zip?dl=0" target="_blank"><b>CMFB Threat Icons</b></a><br />
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-4118610489579805342018-11-29T17:24:00.001-05:002018-11-29T17:27:19.740-05:00PBEM Tactical ProblemsThese Tactical Problems are designed to give small scale (Platoon to Company (+)) and short (around 30 minute) games for two players to test and explore tactical solutions to unique situations. <br />
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They are Head to Head only in order to provide the toughest challenge. Each side in these scenarios is designed to provide a challenge, though some sides may be tougher than others, refer to the scenario complexity ratings for the difficulty rating for each side. <br />
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Post your solutions in the comments section for each scenario, or on the Battlefront forum. We might, in the future, add AI to each side of these scenarios based on the best submitted solutions for each side.<br />
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So grab your favorite PBEM partner and test your tactical knowledge with these small, fast playing and challenging scenarios.<br />
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The links below will take you to each Tactical Problem as they become available. These scenarios are being crafted and tested by myself and Todd Justice (ScoutPL on the Battlefront forum). Author’s name follows each link below.<br />
<br />
These links will take you to the download page for each specific Tactical Problem:<br />
<ul>
<li><a href="https://battledrill.blogspot.com/2018/11/pbem-tactical-problem-1-rifle-behind.html" target="_blank"><b>PBEM Tactical Problem 1 (CMFB) – A Rifle Behind Every Tree </b></a>(Justice)</li>
<li><span style="color: #666666;">PBEM Tactical Problem 2 (CMRT) – Strongpoint!</span> (Coming Soon!) (Hardenberger)</li>
<li><span style="color: #666666;">PBEM Tactical Problem 3 (CMFB) – The Last Hundred Yards </span>(Coming Soon!) (Justice)</li>
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-86489016552322023142018-11-21T11:01:00.000-05:002018-11-21T12:32:14.975-05:00Battle Technique - Using Squads in Combat Mission - Should You Split into Teams?In a <a href="http://community.battlefront.com/topic/133258-tactical-use-of-splitting-squads/" target="_blank"><b>recent thread</b></a> in the Battlefront forums, a poster asked the following question:<br />
<blockquote class="tr_bq">
<span style="color: #666666;">Posted by Mousie: Do you guys split your units often? Perhaps to have many people occupying buildings at the same time for area control? Only time I've actually used it wasn't a real combat situation, but during the training exercise. It does make people useful for scouts at least.</span></blockquote>
I thought it would be useful to post on this subject on the blog as these types of conversations are often lost in the clutter on that forum.<br />
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Some contend that keeping squads together allows better firepower and gives the squad better tactical survivability, both of which are true, or suggest keeping them together in order to take advantage of the Assault command.. I acknowledge that you do indeed need to keep your squad intact in order to use Assault, and they will not break as easy as they will if split and especially if out of C2 range of the squad leader.. but then I never use the Assault command, and I am willing to risk some fragility in order to utilize real world tactics and spread my squads over a wider area.<br />
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The only time I do not split my squads is when they are moving in a secure area and are not likely to run into any enemy units. In order to use real world tactics (which I highly recommend) I contend that you MUST split your squads.<br />
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I will split my squads regardless of nationality, for example, I even split Russian squads in CMRT, and try to use the appropriate realistic squad tactics... even though these squads will become very brittle if separated from their squad leader (out of C2 range).<br />
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<b>Additional Reading:</b> <a href="http://battledrill.blogspot.com/2013/08/tactical-skills002movement-techniques.html" target="_blank"><b>Movement Techniques</b></a>, the <a href="http://battledrill.blogspot.com/2013/08/battle-drill-001-react-to-contact.html" target="_blank"><b>React to Contact</b></a>, <a href="http://battledrill.blogspot.com/2013/09/battle-drill-002-squad-attack-drill.html" target="_blank"><b>Squad Attack</b></a> and the <a href="http://battledrill.blogspot.com/2013/09/battle-drill-003-fire-movement.html" target="_blank"><b>Fire and Movement</b></a> Battle Drills, plus the <b><a href="http://battledrill.blogspot.com/2015/03/platoon-leader.html" target="_blank">Platoon Leader</a> </b>section, specifically <a href="http://battledrill.blogspot.com/2015/03/rifle-platoon-leader-platoon-scouts.html" target="_blank"><b>Scouting techniques</b></a>.<br />
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<b>In Action:</b> In my <b><a href="http://community.battlefront.com/topic/112276-cmrt-beta-aar-soviet-side/?page=27&tab=comments#comment-1494897" target="_blank">CMRT BETA AAR</a></b> I laid out a Squad Attack Drill using a Soviet infantry squad.. the key to using a squad split is to ensure that the teams can be mutually supporting.<br />
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The excerpt from the AAR follows; this example shows mutually supporting fire, and leap frog movement as the Team roles change through the attack: <br />
<blockquote class="tr_bq">
<span style="color: #666666;"><b>Squad Attack Drill</b></span></blockquote>
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<span style="color: #666666;">3rd Squad/1st Plt./4th Company that was formerly scouting for 5th company was given the task of taking out the HMG team that has been sitting on the approaches to Blau for several turns now...</span></blockquote>
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<span style="color: #666666;">The LMG Team and the Rifle Team made up my base of fire while the SMG Team was my maneuver element...</span></blockquote>
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<span style="color: #666666;">Elvis tried to extricate the HMG team but they ran right in front of the SMG team which cut down at least three of them (bottom image). Next I close and finish any survivors.</span></blockquote>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtTkmLSzcrtmdFy9ESqVYf-RA3LLIUTXwonnfcsEV2BZo9-J0QncUyE49PNgtWhO68F_N27sxBZQGfoEBGqpnT0yZDOdtnpZytlJiyq40IHW9bGCTKXxOkqy_vv_Lpl9EaoP7SDAYcgKnP/s1600/Split-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1019" data-original-width="1024" height="636" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtTkmLSzcrtmdFy9ESqVYf-RA3LLIUTXwonnfcsEV2BZo9-J0QncUyE49PNgtWhO68F_N27sxBZQGfoEBGqpnT0yZDOdtnpZytlJiyq40IHW9bGCTKXxOkqy_vv_Lpl9EaoP7SDAYcgKnP/s640/Split-01.jpg" width="640" /></a></div>
<blockquote class="tr_bq">
<span style="color: #666666;"><b>Squad Attack Drill - the finish</b></span></blockquote>
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<span style="color: #666666;">The survivors of the enemy HMG team that I was attacking last turn surrendered as the squad's rifle team closed on the position... the SMG Team was back in support for this move and the LMG Team moved forward as well.</span></blockquote>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5hJHjhPSw4Lnj6S36IO2v4opqbg70BHO6d7rEYf6MGhx1z-jmLbCJRvCFYxreh2C_i31fdcRdNYBLCQ6IxFCEa3SkNloN5WxXrkTDQ8TxTE6IezlvD1y99HNK_fmjI0b1lf-OgB9kyHcL/s1600/Split-02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="508" data-original-width="1024" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5hJHjhPSw4Lnj6S36IO2v4opqbg70BHO6d7rEYf6MGhx1z-jmLbCJRvCFYxreh2C_i31fdcRdNYBLCQ6IxFCEa3SkNloN5WxXrkTDQ8TxTE6IezlvD1y99HNK_fmjI0b1lf-OgB9kyHcL/s640/Split-02.jpg" width="640" /></a></div>
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com3tag:blogger.com,1999:blog-2938481508328592684.post-75531394021656370742018-11-08T10:16:00.002-05:002018-11-08T19:25:27.126-05:00CMFB Modern Style Floating Icon Mod<br />
I created this icon mod based on modern tactical symbology for CMFB.<br />
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Download Link: <b><a href="https://www.dropbox.com/s/79rkylnu6e04eqb/BILs%20CMFB%20Modern%20Icons.brz?dl=0" target="_blank">CMFB Modern Icons</a></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRkmvwKEvo8pfxKs5A4A-soVTPLOHqcTITSh7bqv_Mh3AaJwMVKq01ytAyUlX0589sHmKrGcMZ9eZ8jgqLJt894fBn_mIYySJDVjcGdHMsBe9FHejO2cwt0eZ6ZgBNd8TDtNOuHvWZjMb6/s1600/CMFB-BILs+ICONs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="726" data-original-width="1437" height="322" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRkmvwKEvo8pfxKs5A4A-soVTPLOHqcTITSh7bqv_Mh3AaJwMVKq01ytAyUlX0589sHmKrGcMZ9eZ8jgqLJt894fBn_mIYySJDVjcGdHMsBe9FHejO2cwt0eZ6ZgBNd8TDtNOuHvWZjMb6/s640/CMFB-BILs+ICONs.png" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzB5JJxqsjULsQ0KCroNi3lc4Ii4CGIf97exjmpE5fHfcCdRAujgRUAMs4HBZDO06HCtdvE-1-p0Vb1qqr_SKMoN-uS9Lx4csUD3Re_p9KLgLDI9rmePZC_AqJPuKid6EgL0wftv19lO0B/s1600/CMFB+Icon+Key.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1500" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzB5JJxqsjULsQ0KCroNi3lc4Ii4CGIf97exjmpE5fHfcCdRAujgRUAMs4HBZDO06HCtdvE-1-p0Vb1qqr_SKMoN-uS9Lx4csUD3Re_p9KLgLDI9rmePZC_AqJPuKid6EgL0wftv19lO0B/s640/CMFB+Icon+Key.png" width="640" /></a></div>
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-57453670264044114452018-11-08T10:10:00.002-05:002018-11-08T10:10:53.971-05:00CMBN Modern Style Floating Icon ModI created this icon mod based on modern tactical symbology for CMBN.<br />
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Download Link: <a href="https://www.dropbox.com/s/5pg6lw4uc5sngcm/BILs%20CMBN%20Modern%20Icons.brz?dl=0" target="_blank"><b>CMBN Modern Icons</b></a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjpEtIJ7CGVZ_I238mBNC_5fQdd22ytqCDPtYz__LPtnnGKmXYidUD5DvUdT1JnTqJg1HtoyY6dNuo1LijV-qT59FiRTQ9Hog3mDu7mSJm6TWMPTf5MkRLyS2BE9y5Wg_A4YqW2RLAs92c/s1600/CMBN-BILs+ICONs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="525" data-original-width="1495" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjpEtIJ7CGVZ_I238mBNC_5fQdd22ytqCDPtYz__LPtnnGKmXYidUD5DvUdT1JnTqJg1HtoyY6dNuo1LijV-qT59FiRTQ9Hog3mDu7mSJm6TWMPTf5MkRLyS2BE9y5Wg_A4YqW2RLAs92c/s640/CMBN-BILs+ICONs.png" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT-SfCm2S07gmkFDVGdQI860CVP7voefSqtxQFd_-mDhUGmDRwfhTG6JBLHugw3IWxJI9m5ylVMuyU90OkyVPtmPJs5VoNmYkDrL7CCGbrudCk0AlRXBX5jCP9fRKgOmnhVssfgmvAlqkg/s1600/CMBN+Icon+Key.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1500" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT-SfCm2S07gmkFDVGdQI860CVP7voefSqtxQFd_-mDhUGmDRwfhTG6JBLHugw3IWxJI9m5ylVMuyU90OkyVPtmPJs5VoNmYkDrL7CCGbrudCk0AlRXBX5jCP9fRKgOmnhVssfgmvAlqkg/s640/CMBN+Icon+Key.png" width="640" /></a></div>
Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com2tag:blogger.com,1999:blog-2938481508328592684.post-70887603147968920882018-06-22T12:59:00.000-04:002018-07-11T22:51:31.819-04:00Combat Mission: Shock Force 2 - BETA AAR<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTFZwbAv1pGZ3qC6wBhdstKkVrq9Lx8bfZQnoNTczRK2J33BDKA_Zawbcoe0NIyHvEjb9EN4rtbXUB-N7x7fFOoIjPSnCvhxLfCL-UrFJhNdqcoNXiQiQIsYeY2CcDheD_h2yFlxYYnarh/s1600/010-HILL+42.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="610" data-original-width="1600" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTFZwbAv1pGZ3qC6wBhdstKkVrq9Lx8bfZQnoNTczRK2J33BDKA_Zawbcoe0NIyHvEjb9EN4rtbXUB-N7x7fFOoIjPSnCvhxLfCL-UrFJhNdqcoNXiQiQIsYeY2CcDheD_h2yFlxYYnarh/s640/010-HILL+42.png" width="640" /></a></div>
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Recently started a BETA After Action report (AAR) for the upcoming Combat Mission : Shock Force 2 game which will bring the original CMx2 title up to the latest Combat Mission engine standards.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2XDfJsdisZN7kfd-KIXk4F5EtiO2-1fS169-YlBazUowzkl0ikjxUU6ZoV-ml5cMdgH3pm37TYNW5P7Ll9pmdS53mUmgB4E9txEWkPRJsgKTFz2rwwI1ek7aS_DKZnjtVw2pAnD92ergB/s1600/005-LAV-AT.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="749" data-original-width="1600" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2XDfJsdisZN7kfd-KIXk4F5EtiO2-1fS169-YlBazUowzkl0ikjxUU6ZoV-ml5cMdgH3pm37TYNW5P7Ll9pmdS53mUmgB4E9txEWkPRJsgKTFz2rwwI1ek7aS_DKZnjtVw2pAnD92ergB/s400/005-LAV-AT.png" width="400" /></a>My opponent is the SOB who beat me in the Combat Mission : FInal Blitzkrieg BETA AAR, Baneman. I will attempt to put up a better fight than I did last time.<br />
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For this game we wanted to show as much as possible, and yet provide an entertaining and challenging game. We decided that each of us would take two nations, and some UNCONs and Fighters and duke it out man on man, steel against steel (or Chobham as the case may be)... the only constraint was that whoever chose the US would also have to field the Syrians as the US does come with some advantages (Javelins etc.).<br />
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This is a Meeting Engagement with the following forces arrayed against each other:<br />
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BANEMAN - UK and German - UNCONs including some Technical (gun truck) support)</div>
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ME - US and Syrian - UNCONs including some Technical (gun truck) support)<br />
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<blockquote class="tr_bq">
<i>"Wow. An IDF officer I got to know was very insistent on the principle: "Anti-infantry armour and anti-armour infantry." You have provided his school solution here, Bil!"</i></blockquote>
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<span style="font-family: inherit;">LongLeft Flank - Battlefront forums</span></blockquote>
Follow along at the following links. I will update this post as the game proceeds:<br />
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<b>LINKED CONTENT MENU:</b><br />
<ul>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748200" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;">OVERVIEW & SCENARIO PARAMETERS</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748253" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;">MAP ORIENTATION</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748261" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;">SCENARIO BRIEFING</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748297" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;"><span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">M</span></span>ETT-T - <span style="box-sizing: border-box; font-weight: bolder;"><span style="box-sizing: border-box; font-size: 16px;">M</span></span>ISSION</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748302" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;">M<span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">E</span></span>TT-T - <span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">E</span></span>NEMY</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748452" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;">ME<span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">T</span></span>T-T - <span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">T</span></span>ERRAIN</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748475" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;">MET<span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">T</span></span>-T <span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">T</span></span>ROOPS</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748477" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;">METT-<span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">T</span></span> <span style="box-sizing: border-box; font-size: 16px;"><span style="box-sizing: border-box; font-weight: bolder;">T</span></span>IME</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748524" rel="" style="box-sizing: border-box; font-size: 14px;"><span style="box-sizing: border-box;"><span style="color: #783f04; font-family: inherit;">INITIAL SETUP, ORDERS, & INTENT</span></span></a></li>
<li><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748601" rel="" style="box-sizing: border-box; font-family: inherit; font-size: 14px;"><span style="color: #783f04;">MINUTE 1</span></a></li>
<li><span style="font-size: 14px;"><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748688" style="font-size: 14px;">MINUTE 2</a></span></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748738" target="_blank">MINUTE 3</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748860" target="_blank">MINUTE 4</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1748882" target="_blank">MINUTE 5</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749036" target="_blank">MINUTE 6</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749195" target="_blank">MINUTE 7</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749330" target="_blank">MINUTE 8 and 9</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749380" target="_blank">MINUTE 10</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749568" target="_blank">MINUTE 11</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749614" target="_blank">MINUTE 12</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749659" target="_blank">MINUTE 13</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749728" target="_blank">MINUTE 14</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749785" target="_blank">MINUTE 15</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749884" target="_blank">MINUTE 16</a></span></li>
<li><span style="color: #783f04;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749928" target="_blank">TACTICS & BATTLE PLAN DISCUSSION</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1749986" target="_blank">MINUTE 17</a></span></li>
<li><span style="color: #783f04; font-size: 14px;"><a href="http://community.battlefront.com/topic/126922-cmsf-2-%E2%80%93-us-syria-combined-ops-tactical-report%E2%84%A2-beta-aar/?do=findComment&comment=1750285" target="_blank">MINUTE 18</a></span></li>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMuhklD99ue2eBBImvEd3-xoPM3HOF6FhLtig9YXP3IIuMRn7QwPgfGWr5NQ9XaHvoCBg1WEt1aWuvG-k8L3dK3m0-mK37gD59oeeRqGYUAl2FbKv4ueRHAVPwyUXqJKPT8xIOcJlpdCyd/s1600/004.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMuhklD99ue2eBBImvEd3-xoPM3HOF6FhLtig9YXP3IIuMRn7QwPgfGWr5NQ9XaHvoCBg1WEt1aWuvG-k8L3dK3m0-mK37gD59oeeRqGYUAl2FbKv4ueRHAVPwyUXqJKPT8xIOcJlpdCyd/s640/004.png" width="640" /></a></div>
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-63111355813198266092018-04-06T10:02:00.000-04:002018-04-06T10:02:32.767-04:00Combat Mission War ChestThough the tactics that I have discussed in the past will work in all of the Combat Mission games from WW2, through Afghanistan and into the modern era, I highly recommend you read through this blog: <b><a href="http://cmsfwarchest.blogspot.com/search?updated-max=2014-03-11T21:47:00-04:00&max-results=7" target="_blank">Combat Mission War Chest</a> </b>- especially for those of you who are interested in the modern games (Combat Mission Shock Force and Combat Mission Black Sea). This blog also includes some examples from the second world war as well.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzMicGzSSig0XPj32yIdqJAxglhsXJZ7PqJKsI7rWyA-swFUggbR0iBRa1eZ7PTtqtsd4Yu6yE01ZzDRs5qZn5n1CI4Yw7LpLzaGe791qOo43BfKxsdhBxrpWr8KeSh0CJnKqksL_a_2U/s1600/esit.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzMicGzSSig0XPj32yIdqJAxglhsXJZ7PqJKsI7rWyA-swFUggbR0iBRa1eZ7PTtqtsd4Yu6yE01ZzDRs5qZn5n1CI4Yw7LpLzaGe791qOo43BfKxsdhBxrpWr8KeSh0CJnKqksL_a_2U/s1600/esit.png" data-original-height="527" data-original-width="1502" height="224" width="640" /></a></div>
<br />
Though it hasn't been updated in awhile, I know the author and as a US Army commissioned officer he definitely knows his stuff.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhulEJqXnH9Q-32o0AC40iW2j_vp9rm9zFmLCJif7qq2mcM3dwy6AlQTfqKxrH-prt7u5VbohgMH0_m83_za0B8QG63HwCLsYNzAhGccn755cvRPmVErlnC1uqmKHFz192I7fwfG_rvHmY/s640/Final+sketch.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhulEJqXnH9Q-32o0AC40iW2j_vp9rm9zFmLCJif7qq2mcM3dwy6AlQTfqKxrH-prt7u5VbohgMH0_m83_za0B8QG63HwCLsYNzAhGccn755cvRPmVErlnC1uqmKHFz192I7fwfG_rvHmY/s640/Final+sketch.bmp" data-original-height="569" data-original-width="640" height="568" width="640" /></a></div>
Some examples of the subject matter you will see:<br />
<ul>
<li><b>German Kampfgruppe in the Attack, Falaise Pocket, AUG, 1944</b></li>
<li><b>Mech Company Team in the Attack</b></li>
<li><b>Stryker Company in the Attack</b></li>
<li><b>Rifle Company Conducts Night Attack on Urban Area</b></li>
</ul>
<div>
So go and explore this blog, your time will not be wasted.</div>
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<br />Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-33659061154791045912017-07-31T10:42:00.000-04:002017-07-31T15:10:09.385-04:00Lexington and Concord 1775 on Obscure BattlesIf you have yet to read any of the entries on Jeff Berry's EXCELLENT <a href="https://obscurebattles.blogspot.com/" target="_blank">Obscure Battles</a> blog, then I highly recommend you start with his latest entry: <a href="https://obscurebattles.blogspot.com/2017/07/lexington-concord-1775.html" target="_blank">Lexington and Concord 1775</a><br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeNSV5jofJKOhTvKr3y9sP9eGun-fqzFgndJzFDa6t6KrEyzY8g3kd_o7bljD6LIGwq5pB-3BAXrAGSrOfkiLVTgOwJEFjbiNAtysZoCNUgUy9QePDdP5uNDBSOnfrMGaF_3GaLANKRt-e/s1600/battle-of-lexington-1775.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="747" data-original-width="1128" height="422" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeNSV5jofJKOhTvKr3y9sP9eGun-fqzFgndJzFDa6t6KrEyzY8g3kd_o7bljD6LIGwq5pB-3BAXrAGSrOfkiLVTgOwJEFjbiNAtysZoCNUgUy9QePDdP5uNDBSOnfrMGaF_3GaLANKRt-e/s640/battle-of-lexington-1775.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><h1 class="EReoAc" style="box-sizing: border-box; color: #424242; font-family: roboto, robotodraft, helvetica, arial, sans-serif; font-stretch: normal; line-height: 1.5em; margin: 0px; overflow: hidden; position: relative; text-align: center; text-overflow: clip;">
<span style="font-size: x-small;">The Fight on Lexington Common, April 19, 1775<span style="font-weight: 300;"> - Howard Pyle </span></span><span class="QtzOu" style="box-sizing: border-box; color: #212121; font-size: x-small; font-weight: 300;">1898</span></h1>
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As a supplement to Jeff's excellent text and simply outstanding maps I also recommend you listen to the five part series that Marc Edelheit did on the subject for his <a href="http://www.2centhistory.com/podcast-2cent-history" target="_blank">2 Cent History </a>podcast series. Like Dan Carlin's <a href="http://www.dancarlin.com/hardcore-history-series/" target="_blank">Hardcore History</a>, 2 Cent History is an extremely well researched podcast, and his Shot Heard Round the World series is simply one of the best history podcast's I have listened to. I think I must have listened to it four or five times and it is a permanent resident on my iPhone.</div>
<br />
So give all these folks some love, read Jeff's blog, and listen to Marc's and Dan's podcasts. You will not regret it.<br />
<br />
BilBil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com2tag:blogger.com,1999:blog-2938481508328592684.post-34198162472004061702017-07-04T10:48:00.000-04:002017-07-07T12:00:17.326-04:00Rifle Platoon Leader – PLATOON DEFENSE Part 2 - Fundamentals<blockquote class="tr_bq">
Make initial contact with the smallest force possible.<br />
<i>FM 3-90 Tactics</i></blockquote>
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A defensive operation can occur in any battle, whether you are on the offense or not. A local counterattack by a defender when you are advancing could force you to go defensive with at least a part of your force. Or you could be the defender in a scenario, in this case you might have offensive or defensive operations occurring simultaneously. <br />
<br />
There are three main types of defensive operations: <br />
<ul>
<li><b>Hasty Defense </b></li>
<li><b>Deliberate Defense </b></li>
<li><b>Delay/Withdrawal</b></li>
</ul>
</div>
<ul>
</ul>
<div>
Defensive operations may be necessary in order to:</div>
<ul>
<li><b>Deny the enemy the use of a piece of terrain</b> or an area (i.e. a hilltop, a woodline, or a village) </li>
<li><b>Buy time</b> to organize for other operations </li>
<li><b>Hold an area</b> (flank or key terrain) with a small element to allow more important operations to occur in other parts of the battlefield </li>
<li><b>Force the enemy to concentrate</b> against you, thus weakening him elsewhere </li>
<li><b>Counter an unexpected mov</b>e or action from your opponent </li>
<li><b>Attrit or fix the enemy</b> in preparation for moving to offensive operations </li>
<li><b>Assemble and prepar</b>e to start offensive operations </li>
<li><b>Regain your breath</b> - especially useful when the battle seems to be getting away from you and you need to buy time to think</li>
</ul>
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<span style="font-family: "arial"; font-size: 12pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span id="docs-internal-guid-3582acf7-08ab-65c0-8c0e-595113caca06"><span style="font-family: "arial"; font-size: 12pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Fundamentals of the Defense</span></span></div>
<span id="docs-internal-guid-3582acf7-08ab-65c0-8c0e-595113caca06">
</span>
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<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">As a defender you </span><span style="font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">must </span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">perform a thorough <a href="http://battledrill.blogspot.com/2015/11/mett-t-analysis.html">METT-T analysis</a>. Ensure you read my post on that topic fully and understand the basics. I cannot emphasize enough the importance of knowing the terrain, understanding your force, and having a good idea of the enemy’s capabilities and goals in being successful in Combat Mission, this is especially true when on the defensive.</span></div>
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<span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Defensive Operations</span></div>
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<span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Hasty Defense </span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">- most of the time in Combat Mission we are conducting a hasty defense. If you have to seize and hold a piece of key terrain, then that is an example of a hasty defense. Anytime you are dropping a formation into a temporary defensive posture (after a movement, or in reaction to enemy activity) during a battle, you are conducting a hasty defense. </span></div>
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<span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Deliberate Defense </span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">- if you are playing a defense scenario, then you are usually conducting a deliberate defense. The deliberate defense normally has engineer works (foxholes, bunkers, mines, etc.) and mutually supporting positions. Personally I find this type of action to be very limiting and it is the easiest to be successful against for an attacker as he can identify strong points and take them down one at a time. For this type of defense to work the commander MUST maintain a mobile reserve to enable him to surprise the attacker with local counter-attacks or maybe even a spoiling attack.</span></div>
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<span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Delay</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"> - The delay usually is made up of subsequent hasty or deliberate defensive positions and is used to slow or attrit an enemy to the point where he cannot continue offensive operations. This is actually my preferred method of defending, and it can be devastating to an attacker, but it must be well thought out with pre-identified fall back positions, and subsequent lines of defense pre-positioned along the withdrawal routes.</span></div>
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<span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Depth on the Defense </span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">- </span><span style="font-family: "arial"; font-size: 11pt; white-space: pre-wrap;">NEVER put the majority of your combat power in the forward positions or on the first line of defense. </span></div>
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<span style="font-family: "arial"; font-size: 11pt; white-space: pre-wrap;"><br /></span></div>
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<span style="font-family: "arial"; font-size: 11pt; white-space: pre-wrap;">Plan a defense with successive defensive lines that you can fall back to and provide each line of defense with enough combat power to make it viable.</span></div>
<div>
<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
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<tr><td style="text-align: center;"><a href="http://farm8.staticflickr.com/7306/11894699196_2a8318ff1f_b.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="423" data-original-width="800" height="337" src="https://farm8.staticflickr.com/7306/11894699196_2a8318ff1f_b.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span id="docs-internal-guid-3582acf7-08ae-1c4e-993a-37f55524ca53"><span style="color: #272a34; font-family: "arial"; font-size: 10.5pt; vertical-align: baseline; white-space: pre-wrap;">Example showing successive lines of defense</span></span></td></tr>
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<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><span id="docs-internal-guid-3582acf7-08ae-c0a0-9819-020b420b255d"></span></span></div>
</div>
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<b>Intelligence</b> - Whether on the offense or the defense it is paramount that you identify the enemy units, formations, and axes of movement. This information will be a combat multiplier that you can use to good effect as you plan on how best to meet your opponent with fire and maneuver. <br />
<br />
<b>Mobility</b> - At times it will be necessary to stand at all costs in a position, but an efficient, effective defense is identified by mobility, both laterally and in depth to move forces as the situation dictates.<br />
<b><br />Flexibility</b> - In my opinion the single most important tenant when on the defense is flexibility, As the defender you will have no idea (in most cases) where the attacker will be coming from, as such you need to identify his avenues of approach (AAs) and his force composition as quickly as possible. Once you have a good idea as to where and in what strength he is attacking, you can shift forces accordingly.<br />
<br />
<b>Offensive Action</b> - Even on the defense you should be looking for times to counter-attack or conduct a spoiling attack. This can be a tricky affair, and you have to weigh your available combat power against the enemy strength, ensuring you do not end up biting off more than you can chew.<br />
<b><br />Mutual Support </b>- Best case is to position your units so they can provide overlapping areas of fire and quick support for each other. In close terrain (like hedgerow country) this will be near impossible to achieve, yet this should be something you always try to achieve.<br />
<br />
<b>Mobile/Active Defensive Operations</b><br />
<br />
I highly recommend a mobile/active or maneuver based defense, however: <br />
<blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;">
<br />
<b>DO NOT:</b></blockquote>
<ul><ul>
<li>Get so excited that you go over to the offensive before you are really ready</li>
<li>Waste your main combat power in counter-attacks in areas where little information has been received</li>
<li>Overextend your forces and risk getting portions cut off from any help </li>
</ul>
</ul>
<blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;">
<b>DO:</b></blockquote>
<ul><ul>
<li>Use fast moving scouts to gather information on the enemy’s dispositions and movements</li>
<li>Use your main counter-attack force to break up over-extended enemy formations or to eliminate smaller enemy units or formations that cannot be quickly reinforced by your opponent</li>
<li>Conduct spoiling attacks if possible</li>
<li>Withdraw through the next line of defense if the pressure gets too great</li>
</ul>
</ul>
Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-85615223535159659162017-06-21T10:12:00.000-04:002017-06-21T10:43:03.572-04:00Rifle Platoon Leader – PLATOON DEFENSE Part 1 - Introduction<blockquote class="tr_bq">
<blockquote class="tr_bq">
132. CONDUCT OF DEFENSE. a. Successful defense is predicated<br />
on each subordinate unit holding its area. T<i>he platoon holds its position at all costs. It never withdraws except upon the verified order of higher authority.</i><br />
FM 7-10 The Rifle Company (1944)<br />
<br />
“Hence that general... is skilful in defense whose opponent does not know what to attack.” Sun Tzu</blockquote>
</blockquote>
There is precious little written about how to properly conduct a defense in Combat Mission games. Even most of my writings have been on maneuver and attack. I must confess that I find playing the defensive role in these games can be a serious challenge. Primarily because of the attacker’s main advantages:<br />
<span id="docs-internal-guid-0570e4ce-caf5-53cb-f370-fd903c29154e"></span><br />
<ul><span id="docs-internal-guid-0570e4ce-caf5-53cb-f370-fd903c29154e">
<li>The attacker almost always has a numerical superiority</li>
<li>The attacker often holds a massive combat power disparity over the defender</li>
<li>The attacker can choose where to attack, the defender has to account for all possibilities, which in most cases is an impossible task</li>
<li>The attacker has the initiative, he decides where and when any activity, movement or attacks, will occur</li>
</span></ul>
<span id="docs-internal-guid-0570e4ce-caf5-53cb-f370-fd903c29154e">
</span><span style="font-family: "arial"; font-size: 11pt; white-space: pre-wrap;">Many times those advantages are simply too great to overcome, but our goal, as defenders, is to make the attacker’s job more difficult and to take away at least some of his advantages, by: </span><br />
<span id="docs-internal-guid-0570e4ce-caf5-f115-7129-3d0fc913103e"></span><br />
<ul><span id="docs-internal-guid-0570e4ce-caf5-f115-7129-3d0fc913103e">
<li>Attriting the attacking force, ideally to a point where the attack is no longer viable, but at least to a point that forces the attacker to slow his advance</li>
<li>Keeping the attacker on his toes, in short, wrestle the initiative away from him and force him to react to our actions</li>
<li>Keeping the attacker at arm's length with picket forces, keeping the main combat power in reserve for counter-attacks or spoiling attacks</li>
<li>Ambushing enemy forces whenever possible, then getting out of the area as quickly as possible to reset in the next ambush position</li>
<li>Counter-attacking with a force large enough to cause serious damage</li>
<li>Conducting spoiling attacks on targets of opportunity whenever possible</li>
<li>Delaying - trade space for time, make the attacker bleed for every meter gained, make him get cautious, or so frustrated he gets careless</li>
<li>Maintaining a positive exchange ratio - try not to lose more than the attacker does, if that starts to happen your defense will unravel</li>
<li>Maintaining patience - trying to “make something happen” is almost always a recipe for disaster</li>
<li>Identifying the attacker’s schwerpunkt (if he has one), and planning ways to deal with it through counter-attacks, spoiling attacks, ambushes, etc. </li>
<li>NEVER engaging the enemy strength with your strength, always look for opportunities to inflict pain by a thousand cuts, one small enemy unit at a time</li>
<li>Ensuring the attacker maintains a cautious approach and runs out of either enough combat power or enough time to complete his mission</li>
</span></ul>
<span id="docs-internal-guid-0570e4ce-caf5-f115-7129-3d0fc913103e"><div>
<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">I think of myself as an active player, so a static defense really goes against my grain and in my opinion leaves the defending player open to having his force taken apart one piece at a time. Frederick the Great put it best when he said,</span> <i>“He who defends everything defends nothing”</i>. <span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">I prefer an active defense, one that allows counter-attacks, spoiling attacks, and an active mobile force with which to react to and to interdict enemy movements. </span><br />
<span style="vertical-align: baseline;"><span id="docs-internal-guid-0570e4ce-caf6-69a1-27e5-a1a21ab0322e">
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<blockquote class="tr_bq">
<span style="vertical-align: baseline;">“Fixed fortifications are a monument to the stupidity of man.”</span><span style="vertical-align: baseline;">George S. Patton</span></blockquote>
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<span style="vertical-align: baseline;"><span style="font-size: 11pt; vertical-align: baseline;">With this series of posts, I hope to explain my philosophy, show some examples from previous games, and to provide some guidelines on conducting a proper defense that will work. Though these posts will be focused on the </span><span style="font-size: 11pt; font-style: italic; font-weight: 700; vertical-align: baseline;">Platoon Defense</span><span style="font-size: 11pt; vertical-align: baseline;">, the concepts are scalable and can be applied whether you are commanding a Platoon, a Company, or a Battalion.</span></span></div>
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<span style="vertical-align: baseline;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh50z3g4APJmWDejdaXV-9s71UxVeigvCrxylS_3JR4WjMbCWd5N4yioz3kiKg4wG5GWmPeTnTrVRyiArJxM2D2vijGmI6Fnga4Cx5PK3djgAMq9RGt6xsYm8FOtO5x9MhJgFs1AScIR-lC/s1600/Bulge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="932" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh50z3g4APJmWDejdaXV-9s71UxVeigvCrxylS_3JR4WjMbCWd5N4yioz3kiKg4wG5GWmPeTnTrVRyiArJxM2D2vijGmI6Fnga4Cx5PK3djgAMq9RGt6xsYm8FOtO5x9MhJgFs1AScIR-lC/s640/Bulge.jpg" width="640" /></a></span></div>
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</span>Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com2tag:blogger.com,1999:blog-2938481508328592684.post-63898644020735841262017-06-09T15:17:00.001-04:002017-06-10T12:04:05.111-04:00Battle Technique - Keyhole Firing Position<blockquote class="tr_bq">
<i><b><span style="color: blue;">"One of the most successful techniques is the "Window" or "Keyhole" position. Simply stated, the basis for this technique is to limit exposure by deliberately restricting a tank's sector of fire. The tank is exposed only to the targets at which it is firing. It then shifts to other firing positions as targets are destroyed." </span></b></i></blockquote>
<blockquote class="tr_bq">
<i><b><span style="color: blue;">NTC Observations November '85</span></b></i></blockquote>
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Whenever I place my armor in a Combat Mission game I try to find the most secure and effective position possible. One of the most effective is called a <b>Keyhole Firing Position</b>. The goal is to have a very narrow firing arc and to have security to each flank. This position should also be easy to back out of as required. Try to find and use keyhole positions for any of your important weapons, including tanks, halftracks, MGs, AT weapons, etc.<br />
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A keyhole position does dramatically decrease the amount of area your asset can cover, so it is best used as an ambush position, or as a temporary firing position. Use it, then move to a new spot as the situation warrants. <br />
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<b>Example: </b><b style="font-style: italic;"> </b>from my CMFI Eye of the Elefant BETA AAR - I placed a halftrack in a keyhole position expecting my opponent's Anti-Aircraft halftrack to drive by, I was not disappointed. Though I didn't kill the enemy vehicle I did cause it some pain and it backed off without being able to return fire.<br />
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<a href="http://farm6.staticflickr.com/5322/8963223197_1214203291_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="748" data-original-width="800" height="596" src="https://farm6.staticflickr.com/5322/8963223197_1214203291_b.jpg" width="640" /></a></div>
<br />Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-3226320390460106712017-05-18T11:15:00.001-04:002018-03-13T07:20:05.723-04:00Battle Technique -Throw Grenades Over a CrestIf you suspect the enemy could be just over the crest in a reverse slope posture:<br />
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<ul>
<li>stop on your side of the crest and target as far as you can towards the crest, or better slightly on the other side. </li>
<ul>
<li>(IMPORTANT: ensure your target is set to less than 30 meters) </li>
</ul>
<li>If the targeted location cannot be fired on with direct fire (i.e. no clear target), your team will only use grenades.</li>
</ul>
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Your team will then toss grenades over the crest and you will be able to move to the crest with your second team to assault through the position.<br />
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<b>Example in action:</b><br />
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I knew in this game, that there was an enemy mortar team in the foxhole just on the other side of the ridge from my recon team. <br />
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My team were given a target order at less than 30 meters to the foxhole, there was no direct line of sight, so my team only threw grenades, which knocked out the enemy mortar team.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzJ3iQ1UmrN_t9O2XvEw9KL8R1yC-BwTBgpNl4Kw6N3dhgK3IFKNG6QGMnOzI6VgclSNkm2x_znoAf3OybnVQwE6h0j0Hpp1aGXIjEhtOHXS_8cHHqfgdf0v70FH5rCN4WDaM0PnSujMcf/s1600/Scout-14.JPG"><img border="0" height="489" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzJ3iQ1UmrN_t9O2XvEw9KL8R1yC-BwTBgpNl4Kw6N3dhgK3IFKNG6QGMnOzI6VgclSNkm2x_znoAf3OybnVQwE6h0j0Hpp1aGXIjEhtOHXS_8cHHqfgdf0v70FH5rCN4WDaM0PnSujMcf/s640/Scout-14.JPG" width="640" /></a>Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com1tag:blogger.com,1999:blog-2938481508328592684.post-562920295797939282016-05-21T10:53:00.003-04:002024-02-23T16:58:25.208-05:00Illustrated VignettesOne of my favorite books of all time, and it sits on my night stand to this day as constant reading, is <a href="http://www.amazon.com/Oxford-Book-Military-Anecdotes/dp/0195205286">The Oxford Book of Military Anecdotes</a>, which is chock full of small stories like these from ancient times to modern.<br />
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<a href="http://ecx.images-amazon.com/images/I/518NoKPl6gL._SX322_BO1,204,203,200_.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://ecx.images-amazon.com/images/I/518NoKPl6gL._SX322_BO1,204,203,200_.jpg" width="207" /></a></div>
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These illustrated vignettes will be based on in-game PBEM experiences... when I experience an interesting or compelling situation I might use that as a basis for an Illustrated Vignette.<br />
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The images in these vignettes are all based on screen captures from the Combat Mission games, however many of them are highly modified. Take for example this panel:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVTYCEcZVtWHlPbHuEg5hLCBpcO2czJYMQBUUfHNlw7l81RSK4Kc34YuAQtTYtKakJz327XiBcYsOJoonOkPpdy5Z_h5-s75uzNNxZBqexzupufify9kRzQp9NJdyqhxJO6snMr-5aRejx/s1600/Extract-01.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVTYCEcZVtWHlPbHuEg5hLCBpcO2czJYMQBUUfHNlw7l81RSK4Kc34YuAQtTYtKakJz327XiBcYsOJoonOkPpdy5Z_h5-s75uzNNxZBqexzupufify9kRzQp9NJdyqhxJO6snMr-5aRejx/s400/Extract-01.jpg" width="400" /></a></div>
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It started life as a simple screen capture, but after numerous modifications in Photoshop, some hand painting, and finally the application of several filters, it went from the image on the left below, to the one on the right.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHsX1VsofoeLbs3zvft-OJ4CxsKiW9GF6ZabGNt5Xq04Zf5ISf-lF_by_I2hSecNmNIVKk8GbsynMEjAGhY7Plb9E8CQaKKlt1qAoHEf9gJ4WrmI1RU_ZeakG5Y4hL7oVyVu-VjdyM00FV/s1600/Captain+Babbitt+BEFORE+%2526+AFTER.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="328" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHsX1VsofoeLbs3zvft-OJ4CxsKiW9GF6ZabGNt5Xq04Zf5ISf-lF_by_I2hSecNmNIVKk8GbsynMEjAGhY7Plb9E8CQaKKlt1qAoHEf9gJ4WrmI1RU_ZeakG5Y4hL7oVyVu-VjdyM00FV/s640/Captain+Babbitt+BEFORE+%2526+AFTER.png" width="640" /></a></div>
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The following image of the leader conference around the commander's jeep is made up of a total of six different screen captures from Combat Mission, the jeep, one for the map, and one for each figure. This particular image was very time consuming to assemble as I had to match the lighting on the jeep to all of the figures, composite them, modify them, etc..</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilhH3eVmp8rqf9jLxeLuWJCem1vMJwVauIopoCiuusXxqkLBvZJrDGOhxGZMB9DQ_4aUtgtTbGDB6jiCvLfTYrM0m90_5uFhZm_Ly9FqtOnoS8xRxXToFq3yVccu7MNg5zWf2sRZ2spPmC/s1600/Extract-02.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilhH3eVmp8rqf9jLxeLuWJCem1vMJwVauIopoCiuusXxqkLBvZJrDGOhxGZMB9DQ_4aUtgtTbGDB6jiCvLfTYrM0m90_5uFhZm_Ly9FqtOnoS8xRxXToFq3yVccu7MNg5zWf2sRZ2spPmC/s640/Extract-02.jpg" width="620" /></a></div>
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I will try to put these out once in a while as the urge hits me. The first Illustrated Vignette, <b><i><a href="https://drive.google.com/file/d/1V0Zt6nHPXIpq0tO8NHHG0FzL_fXnFO92/view?usp=drive_link" target="_blank">King of the Hill</a></i></b>, is available now. These vignettes will probably be rare occurrences on this blog, but they are a fun way to waste some of my time.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4tKqe69S7nNrJOKdnyMFii_tyIMMwnWAIwtbm_VBCmOPY-cx6Hp9ezLQRPLZ43rzvgCv7BucwQMK6bq83ncJMaZ9m7eZOWxpFbu6sNLXSM0lRoaZo9-eLowxdVStNOECPrmfQjgeb4gbi/s1600/Page+01.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4tKqe69S7nNrJOKdnyMFii_tyIMMwnWAIwtbm_VBCmOPY-cx6Hp9ezLQRPLZ43rzvgCv7BucwQMK6bq83ncJMaZ9m7eZOWxpFbu6sNLXSM0lRoaZo9-eLowxdVStNOECPrmfQjgeb4gbi/s640/Page+01.jpg" width="640" /></a></div>
Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com2tag:blogger.com,1999:blog-2938481508328592684.post-91532405309437126822016-04-01T17:11:00.000-04:002016-04-01T17:11:34.704-04:00Combat Mission Final Blitzkrieg Mods<b style="color: blue;"><a href="https://www.dropbox.com/s/q3c02nfamulfk0t/Bils%20CMFB%20Gridded%20Ground.brz?dl=0">Gridded Terrain Mod</a></b><br />
Essential to better see the lay of the ground, especially for snow covered terrain.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9TznKmWciCqw4ifV6Y1G-enEayiehpwJHqP9D8nDD-cEHVu9rEyzAeEV8oV8sF5vkMKknZK0QZ0A89tdydyJz2rtt0rpg-6EWcJiXez4Hi8_ePosnIOgOPtSyu6y5X9ryb8ymIehf-6us/s1600/Gridded-01.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9TznKmWciCqw4ifV6Y1G-enEayiehpwJHqP9D8nDD-cEHVu9rEyzAeEV8oV8sF5vkMKknZK0QZ0A89tdydyJz2rtt0rpg-6EWcJiXez4Hi8_ePosnIOgOPtSyu6y5X9ryb8ymIehf-6us/s640/Gridded-01.PNG" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLKwACxqEmMWNv6Q9vcySqumqbMgp9nehUdmcy6GLl5UkyxW3MxbHos_nIIdh7zpGdhcgK3L9KDIUoWVFBLMbjlzDWRknnoLblm43hbQGIKdSSItRGJ6j3SajGJM5BTbtThXVcpejKWsXQ/s1600/Gridded-02.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="284" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLKwACxqEmMWNv6Q9vcySqumqbMgp9nehUdmcy6GLl5UkyxW3MxbHos_nIIdh7zpGdhcgK3L9KDIUoWVFBLMbjlzDWRknnoLblm43hbQGIKdSSItRGJ6j3SajGJM5BTbtThXVcpejKWsXQ/s640/Gridded-02.PNG" width="640" /></a></div>
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<a href="https://www.dropbox.com/s/nh4lo8v5xkmp02p/Bils%20CMFB%20Floaters.brz?dl=0" style="font-weight: bold;" target="_blank">Period Floating Icon Mod</a><br />
Uses period US Army WW2 map symbols to help identify unit types. For me this makes it much easier to identify units quickly and accurately. <br />
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Note, this set is an improvement over my previous icon sets as it moves all armored vehicles out of the symbol boundary which now is reserved for soft units (infantry, guns, trucks, etc.).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg61UFSwK0Q5qd16JnoD2XosK07m61VkFRx1rOufVivxqy4R2iU3MTO9-mLVkEkBKPEI2OK7cIkgdDQk2rg0XspRXeNwVkLgt6gPin8W0q2xdv-k5WGdwz0WlbL4C5pvHU2W3g4bnUWBWvA/s1600/Icons-01.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg61UFSwK0Q5qd16JnoD2XosK07m61VkFRx1rOufVivxqy4R2iU3MTO9-mLVkEkBKPEI2OK7cIkgdDQk2rg0XspRXeNwVkLgt6gPin8W0q2xdv-k5WGdwz0WlbL4C5pvHU2W3g4bnUWBWvA/s640/Icons-01.PNG" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYAPfT_mox9C3Yol7MZXsBoQv9wTeRTRZmSDAnengO7zSfktRulkC_mnarm3qCL5ALA1MBObsOK56htocvRMRX3rc3xU4JI7wL8bvDe1dxovlw0qV0b8vtu5X3bZgwhDI2gAjuxHYtlVjr/s1600/Icons-02.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYAPfT_mox9C3Yol7MZXsBoQv9wTeRTRZmSDAnengO7zSfktRulkC_mnarm3qCL5ALA1MBObsOK56htocvRMRX3rc3xU4JI7wL8bvDe1dxovlw0qV0b8vtu5X3bZgwhDI2gAjuxHYtlVjr/s640/Icons-02.PNG" width="640" /></a></div>
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Key:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQunX1VIzLX0utEFLD5EF58NTLuU0lXvDQgrLhlnWwDj23jU0bO-DG0ZTGbD1waHlVyfzzYXpmCqfM7aM9EtVZZp-HufgqlhLH7z3wSk34vrCwuqTet5rxTa7T6T0rMrbCFqZhRGV4EN7S/s1600/ICON-KEY.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="585" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQunX1VIzLX0utEFLD5EF58NTLuU0lXvDQgrLhlnWwDj23jU0bO-DG0ZTGbD1waHlVyfzzYXpmCqfM7aM9EtVZZp-HufgqlhLH7z3wSk34vrCwuqTet5rxTa7T6T0rMrbCFqZhRGV4EN7S/s640/ICON-KEY.png" width="640" /></a></div>
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<b><a href="https://www.dropbox.com/s/tll4dn7mwr2v9rd/Bil%27s_Hex_Shaped_Markers.brz" target="_blank">Hex Shaped Marker Mod</a></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-EETsV457VDkqzbpG0vxCpV6BgmdOsA5QIxnc2x-_2GH2lK2hL6sISwryRDjy_i1AwKICE9uSDIVzj4LPAK7Z0YbXHPPd8ipPOPe7uBeGLJIOVmIznhdL64i-0lirf6NOl7CxTT6_Ze2O/s1600/CM-Markers.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="601" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-EETsV457VDkqzbpG0vxCpV6BgmdOsA5QIxnc2x-_2GH2lK2hL6sISwryRDjy_i1AwKICE9uSDIVzj4LPAK7Z0YbXHPPd8ipPOPe7uBeGLJIOVmIznhdL64i-0lirf6NOl7CxTT6_Ze2O/s640/CM-Markers.png" width="640" /></a></div>
<b><br /></b><b><a href="https://www.dropbox.com/s/slavecblzmg60on/Bil%27s_Ranks%26Insignia.brz" target="_blank">Improved Rank & Branch Insignia</a></b><br />
This mod covers the US Infantry, Armor, Mechanized Infantry, and Airborne, and the German Infantry, Panzer, and Panzer Grenadiers)<br />
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Shown in game:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOCnfHviw1mjWpGOxSom7inGPnKUWrqPBhmWbg-WVKyRQ-nCviAELo4MasgNyl0Iql6brQROIcQnBBnhZUlnIUb-uHPpJ_xmD29BCWvD9B_074hbUtJzbpgkHYQesQ6FV_diYZGZ2EPVnq/s1600/Rank&Branch+Insignia2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOCnfHviw1mjWpGOxSom7inGPnKUWrqPBhmWbg-WVKyRQ-nCviAELo4MasgNyl0Iql6brQROIcQnBBnhZUlnIUb-uHPpJ_xmD29BCWvD9B_074hbUtJzbpgkHYQesQ6FV_diYZGZ2EPVnq/s640/Rank&Branch+Insignia2.jpg" width="640" /></a></div>
Ranks Key:<br />
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com0tag:blogger.com,1999:blog-2938481508328592684.post-11858834472139838042016-03-19T14:49:00.002-04:002019-05-02T10:00:46.637-04:00TANK TACTICS: Panzer Vorwärts! Aber mit Verstand! - ANNOTATED<div style="text-align: center;">
<b><span style="font-size: large;">Armor Forward! But with Intelligence!</span></b></div>
<b><span style="font-size: large;"><br /></span></b>
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This training circular that was issued by the German Panzer force in WW2 was intended to give panzer commanders and crews a basic set of building blocks for tactics, techniques, and procedures that could be used to better apply armored units in combat. These were compiled from the German Army's combat experiences and are invaluable advice everybody who plays the Combat Mission games should follow.<br />
<br />
What I intend to do with this post is to quote from this pamphlet and try to give a little insight into how each pointer applies to using armor forces in Combat Mission. My comments will be in black text.<br />
<br />
Though the lessons are mainly targeted at actions against the Russian Army, they apply to any combat force regardless of the opponent.<br />
<br />
I searched the internet for a copy of the full document but alas was unsuccessful in my search. What is freely available online is an English translation (by Fionn Kelly) of the 30 Points for Success on the Battlefield. If anybody has a scanned copy of the original document that you can share, please contact me.<br />
<br />
<b>Introduction:</b><br />
<i><br /></i>
<i><span style="color: blue;">"The Panzer Regiment is, by reason of its firepower, protection and mobility the main fighting power of the Division. It’s strength lies in unexpected, concentrated and determined attack; aggressive leadership and daring operations."</span></i><br />
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<blockquote class="tr_bq">
The intent of any branch, but especially the armored force should be to apply superior combat power at key points at key times during an action. Armor in particular is ideal in this role due to its:<br />
<ul>
<li>Maneuverability</li>
</ul>
<ul>
<li>Inherent combat power</li>
</ul>
<ul>
<li>Survivability </li>
</ul>
This paragraph which emphasizes <i>"unexpected, concentrated and determined attack"</i> implies:<br />
<ul>
<li>Apply your combat power where your opponent least expects it.</li>
</ul>
<ul>
<li>Concentrate your fire, if not your actual units on one key point.</li>
</ul>
<ul>
<li>If you attack, attack with enough combat power to overwhelm the enemy held position.</li>
</ul>
In addition the paragraph mentions <i>"aggressive leadership and daring operations"</i> which in the CM world translates to:<br />
<ul>
<li>Be bold in your maneuver, but not foolhardy or careless.</li>
</ul>
<ul>
<li>Take advantage of the situations presented to you and dare to take chances and seize opportunities or throw your combat power at weak points before your opponent can reinforce or support them.</li>
</ul>
</blockquote>
<i><span style="color: blue;">"Combat in Russia has shown that victory is not necessarily determined by vehicle type or quantity, but the spirit and skill of the tank soldiers operating them. This is the critical factor.</span></i><br />
<i><span style="color: blue;"><br /></span></i>
<i><span style="color: blue;">This exemplary combat spirit can, however, count for little if the panzer truppe is not led by </span></i><i><span style="color: blue;">competent officers. Superior tactical leadership in battle is a prerequisite when one desires </span></i><i><span style="color: blue;">few, or better still, no casualties.</span></i><br />
<i><span style="color: blue;"><br /></span></i>
<span style="color: blue;"><i>The purpose of this volume is to pass on the collective experience of veteran front line </i></span><span style="color: blue;"><i>combat leaders in a simple and understandable format.</i></span><i><span style="color: blue;">"</span></i><br />
<blockquote class="tr_bq">
Whether playing CMRT against a Russian player, or any of the other WW2 Combat Mission games, it is a well known fact that troop quality and the skill of the player commanding them can redress many of the disadvantages inferior equipment has. </blockquote>
<blockquote class="tr_bq">
When combating superior armor (say Sherman versus Panther or Tiger) then you have to use extra care in your maneuver and application of combat power. This is "tactical leadership in battle".</blockquote>
<blockquote class="tr_bq">
A commander who does not use his head when using his armor, or who throws his combat power at an enemy without having some knowledge of what he is up against, can lose a battle regardless of the training level of his force, or how superior his tanks are compared to his enemy's. </blockquote>
<b><span style="color: blue;">30 Points for Success on the Battlefield:</span></b><br />
<b><span style="color: blue;"><br /></span></b>
<i><b><span style="color: blue;">"</span></b><span style="color: blue;"><b><span style="font-size: large;">1. </span></b>Before any attack acquaint yourself with the ground. Use the information provided by other </span></i><i style="color: blue;">units or by the map. Share this information with your subordinate commanders. Exact </i><i style="color: blue;">information and correct estimation of the terrain will be the decisive difference between </i><i style="color: blue;">victory and defeat."</i><br />
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<blockquote class="tr_bq">
I cannot emphasize how important a good map analysis is prior to any battle. At least during setup, examine the map from your point of view and from your opponents and attempt to identify key terrain, potential friendly and enemy avenues of advance, danger areas, etc. </blockquote>
<blockquote class="tr_bq">
See <a href="http://battledrill.blogspot.com/2015/11/mett-t-analysis.html" target="_blank">my METT-T analysis post</a> for more detailed information. Also see any of my Combat Mission AARs for examples of terrain analysis in actual games.</blockquote>
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<span style="color: blue;"><i>"<b><span style="font-size: large;">2. </span></b>No armored attack is so urgent, even under the most pressing situation, that you do not </i></span><i style="color: blue;">have time to inform subordinate leaders of the tactical situation, mission objectives, and </i><i style="color: blue;">technical and logistical factors of the impending action. Impetuous action on your part can </i><i style="color: blue;">result in unnecessary loss of men and materials and place the success of the mission in </i><i style="color: blue;">jeopardy.</i><br />
<blockquote class="tr_bq">
Take your time, study the scenario requirements and conduct a through reconnaissance. In other words, do not be cavalier with your force. Use your combat power only after you can make a studied appreciation of your opponent's combat power, where it is concentrated, where it is weak, etc.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">3. </span></b>Only careful combat reconnaissance can protect you from surprise. Protect to your flanks </i></span><i style="color: blue;">as well as the front. Observation to all sides is the duty of every commander. ALWAYS KEEP </i><i style="color: blue;">YOUR EYE OUT FOR THE ENEMY!" </i><br />
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<blockquote class="tr_bq">
One of the main themes of my Blog is reconnaissance. If you take nothing else from what I have posted, I hope you can take away how important I believe combat reconnaissance is to success in the Combat Mission games. </blockquote>
<blockquote class="tr_bq">
Even though this post is primarily tank focused, most Combat Mission actions feature mixed forces of armor, infantry, and support assets. Use them as a team and use each component in the role that best suits them i.e. infantry makes the best scouts, armor make the best quick attack force, artillery is best used to interdict or soften up an enemy position, etc.</blockquote>
<blockquote class="tr_bq">
See <a href="http://battledrill.blogspot.com/2014/01/reconnaissance.html" target="_blank">my post on Reconnaissance</a>, <a href="http://battledrill.blogspot.com/2014/01/the-following-article-was-written-by.html" target="_blank">LTC Scott Coulson's article The Patience to See</a>, and <a href="http://battledrill.blogspot.com/2015/03/rifle-platoon-leader-platoon-scouts.html" target="_blank">my Platoon Scouts post</a> for more information and guidance. </blockquote>
<i><span style="color: blue;">"<b><span style="font-size: large;">4. </span></b>In the combat environment you must always be conducting an appreciation of the situation. </span></i><i><span style="color: blue;">So at the decisive moment you can make the correct decision and issue short, clear orders </span></i><i><span style="color: blue;">without delay. This is the kind of leadership for which you are responsible."</span></i><br />
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<blockquote class="tr_bq">
This works hand in hand with your reconnaissance plan. Always try to be in the process of assessing, or reassessing the enemy force, defenses, and intent. It is a process that should only end when the scenario is concluded. </blockquote>
<blockquote class="tr_bq">
When a "<span style="color: blue; font-style: italic;">decisive moment" </span>appears, unless you have been working this recon-assess loop then it might not be obvious to you. It still might not, however you have a much better chance of recognizing these opportunities if you have a good assessment of the enemy force and a good educated guess as to the opposing player's intent.</blockquote>
<blockquote class="tr_bq">
See <a href="http://battledrill.blogspot.com/2013/12/decision-process.html" target="_blank">my Decision Process post</a> and <a href="http://battledrill.blogspot.com/2013/12/estimate-situation.html" target="_blank">my Estimate the Situation post</a> for more detailed information.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">5.</span></b> Iron radio discipline is a prerequisite of good leadership, particularly when your only method </i></span><i style="color: blue;">of command is radio. In the point company, for instance, the trail platoons should not use the </i><i style="color: blue;">radio, except in emergency, leaving the net clear for the point platoon leader."</i><br />
<blockquote class="tr_bq">
Not really relevant to the Combat Mission games until they more realistically model combat communications. I have designed a <a href="http://community.battlefront.com/topic/119732-command-friction-applying-c3-effects-in-combat-mission-playtest/?page=1" target="_blank">set of rules</a> for the WW2 Combat Mission games that attempt to apply some modeling for the communications layer that is currently only abstractly modeled in the game. </blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">6. </span></b>You must lead with strength. At least two tanks must be forward, and the trail platoons </i></span><i style="color: blue;">must be held far enough forward to support the lead platoon. The more guns that fire in the </i><i style="color: blue;">first minute, the quicker the enemy will be defeated and the fewer losses you will suffer."</i><br />
<blockquote class="tr_bq">
A few important concepts in this point:</blockquote>
<blockquote class="tr_bq">
<ul>
<li>Do not operate tanks independently, at least use them in teams of two tanks. </li>
</ul>
</blockquote>
<blockquote class="tr_bq">
<ul>
<li>Concentrate your fire, if not your units.</li>
</ul>
</blockquote>
<blockquote class="tr_bq">
<ul>
<li> Overwatch any armor movement with as many tanks as is possible.</li>
</ul>
</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">7. </span></b>When breaking cover, do it quickly and together. The more targets the enemy is shown </i></span><i style="color: blue;">simultaneously, the harder his fire control and distribution will be, and the more guns you will </i><i style="color: blue;">have in effect on the enemy."</i><br />
<blockquote class="tr_bq">
<i>In short, attempt to overwhelm the enemy, give him more targets than he can deal with while you attempt to have more guns on the enemy than he can handle. be warned though, coming into view all at once without having an idea on where the enemy is can lead to major losses to your force. In my CMFB BETA AAR I came over a ridgeline with two M18 TDs thinking I knew where all of the enemy armor was only to be ripped apart by an unseen and unexpected Panther tank. </i></blockquote>
<span style="color: blue;"><i>"<span style="font-size: large;"><b>8.</b> </span>In the attack drive as fast as you can. At slow speed you can see and shoot only a little </i></span><i style="color: blue;">better than at high, and are much more likely to be hit. For a tank there should be only two </i><i style="color: blue;">speeds: the halt (for firing!) and all out forward. This is the basic principle of tank combat!"</i><br />
<blockquote class="tr_bq">
In the Combat Mission games it is not wise to take this point too literally. When crossing open spaces, and while being overwatched by other tanks it is wise to travel as fast as possible to keep your exposure time to a minimum.. most times the speed of your tanks will be dictated by the terrain and the situation. </blockquote>
<blockquote class="tr_bq">
The second point in this paragraph about using <span style="color: blue;">"</span><i style="color: blue;">the halt (for firing!)"</i><i> </i>is of course very wise especially when your target is an enemy vehicle or point target like a house, or trenchline where accuracy is important. However a strong case can be made for firing on the move when the target is soft (infantry or guns) and it is area fire. Use this technique when your main goal is to keep the enemy's heads down as you advance your armor, but do not expect to cause very many casualties as the fire can be wildly erratic.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">9. </span></b>When antitank weapons are encountered at long or medium ranges, you must first return </i></span><i style="color: blue;">fire and then maneuver against them. First, issue a firing at the halt order to bring effective </i><span style="color: blue;"><i>fire to bear then </i></span><i style="color: blue;">commit the bulk of the company to </i><i><span style="color: blue;">maneuver </span></i><i style="color: blue;">on the enemy with one </i><i style="color: blue;">platoon providing fire support at the halt.</i><br />
<blockquote class="tr_bq">
This point is describing the <a href="http://battledrill.blogspot.com/2013/09/battle-drill-003-fire-movement.html" target="_blank">Fire and Movement</a> technique. Though my post on this subject is infantry based, any of the tactics I describe can be used with armor units as well.</blockquote>
<blockquote class="tr_bq">
Also see my <a href="http://battledrill.blogspot.com/2013/09/battle-drill-002-squad-attack-drill.html" target="_blank">Squad Attack Drill</a> post and the <a href="http://battledrill.blogspot.com/2013/09/armor-tactical-problem-001-tank-section.html" target="_blank">Tank Section Attack scenario</a>.</blockquote>
<span style="color: blue;"><i>"<span style="font-size: large;"><b>10. </b></span>When antitank weapons are encountered at close range, stopping is suicide. Only </i></span><i style="color: blue;">immediate attack at the highest speed with every weapon firing will have success and reduce </i><i style="color: blue;">losses."</i><br />
<blockquote class="tr_bq">
Another point that is highly situation dependent. Most times if you are maneuvering your tanks and come under anti-tank gun fire you might not even know where the fire is coming from. In these cases I would suggest you pop smoke (if available) and withdraw. Then scout the area where you suspect the fire came from in order to identify where it originated. Once you have that information you can area fire to suppress the gun and then attack it.</blockquote>
<blockquote class="tr_bq">
If the anti tank gun's location is known then by all means area fire around the gun and assault it using the <a href="http://battledrill.blogspot.com/2013/09/battle-drill-003-fire-movement.html" target="_blank">Fire and Movement</a> technique. </blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">11. </span></b>In combat against the antitank guns you may never even </i></span><i style="color: blue;">under the protection of strong </i><span style="color: blue;"><i>fire support allow </i></span><i style="color: blue;">a single platoon to attack alone. Antitank weapons are not employed </i><i style="color: blue;">singly. Remember lone </i><i style="color: blue;">tanks in Russia are lost!'</i><br />
<blockquote class="tr_bq">
Basically what this point is emphasizing is to not piece-meal your tanks. If you have more than one tank in a scenario use them as teams of at least two tanks, but never alone. Exceptions to this might be when in support of infantry and the tank is kept to the rear only coming out to fire when the area has been cleared by the infantry. The tank is still part of a team in this case though, and is not alone. </blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">12. </span></b>You must continually keep a broad interval (100m) between vehicles. This splits the </i></span><i style="color: blue;">enemy's defensive fire and complicates their fire control. Narrow intervals must be avoided at </i><i style="color: blue;">all cost."</i><br />
<blockquote class="tr_bq">
The distance between your tanks is not as important as the guidance to never clump your tanks in close proximity to each other. I always stress to concentrate your fire, not your armor, this translates to keep a good distance between your tanks (so an enemy anti tank gun or tank can't easily fire on more than one tank at a time) but ensure they can target the same enemy vehicles or enemy held position. </blockquote>
<blockquote class="tr_bq">
Clumping your armor into the same piece of ground will only simplify the enemy's targeting.</blockquote>
<span style="color: blue;"><i>"<span style="font-size: large;">13.</span> When an impassable obstacle, i.e., a minefield or antitank ditch, is encountered you must </i></span><i style="color: blue;">immediately and without hesitation give the order to withdraw into the nearest cover. Standing </i><i style="color: blue;">still, in open sight, trying to carry on the attack, is a poor tactical position to adopt and the risk </i><i style="color: blue;">of loss is high. Better to withdraw into cover and conduct an appreciation of the situation."</i><br />
<blockquote class="tr_bq">
Similar to my advice in point 10 above, when any obstacle appears that will block your movement, whether it be a road block, minefield, or enemy gun or tank, you should back up assess the problem and only when you have an appreciation of the situation make your decision on how to tackle it.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">14. </span></b>When your advance must pass potential enemy antitank </i></span><i style="color: blue;">positions, for instance a </i><span style="color: blue;"><i>woodline, </i></span><i style="color: blue;">you should either pass by them so closely that you are inside their minimum </i><i style="color: blue;">range, or remain so far away that you are outside their maximum effective range."</i><br />
<blockquote class="tr_bq">
Common sense advise, and I would add to it by advising you to use <a href="http://battledrill.blogspot.com/2014/07/battle-techniques-masked-movement.html" target="_blank">Masked Movement</a> whenever possible to keep your high value assets out of the line of fire of any anti tank weapons.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">15.</span></b> Enemy tanks should not be attacked directly. It is preferable to avoid them until you can </i></span><i style="color: blue;">move into favorable firing position, and surprise them from the flank or rear. Repelled enemy </i><i style="color: blue;">tank assaults must be aggressively pursued."</i><br />
<blockquote class="tr_bq">
Attacking an enemy unit, but especially anti tank guns and tanks, from the flank or rear is always preferred. This can take some time to arrange, and you have to be constantly on the lookout for unspotted or unexpected enemy units that could be lying in wait for just such a move.</blockquote>
<span style="color: blue;"><i>"<span style="font-size: large;"><b>16. </b></span>A strongpoint, i.e., a small village or artillery battery position, whenever possible should be </i></span><i style="color: blue;">attacked from different directions simultaneously in order to split enemy defensive fire and </i><i style="color: blue;">deceive him about the true location and direction of the attack. In this manner your </i><i style="color: blue;">breakthrough will be easier and your losses fewer."</i><br />
<blockquote class="tr_bq">
Whenever attacking an enemy position coming from multiple directions is highly advisable as it thins the enemy defenses and forces him to guess where your main thrust is going to land. </blockquote>
<blockquote class="tr_bq">
When attacking a position, I often don't know myself from which direction my main attack will come, that decision many times will come after I have contact with the enemy defenses and have a better picture of them.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">17. </span></b>Always prepare dug in positions and camouflage against the possibility of air or artillery </i></span><i style="color: blue;">attack. Being sorry afterwards is no excuse for losses taken by these causes."</i><br />
<blockquote class="tr_bq">
Of course the Combat Mission games do not take into account camouflage and you can not dig in during a scenario. however you can be smart about unit placement, using treelines and woods to shelter your high value armor. These will provide some concealment from roving enemy aircraft.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">18. </span></b>Ammunition should not always be conserved; in the decisive moment, if you want to save </i></span><i style="color: blue;">casualties, you may expend ammunition at exceptionally high rates (for instance, an </i><i style="color: blue;">emergency attack)."</i><br />
<blockquote class="tr_bq">
Ammunition consumption can only be controlled in the game by the use of restricted covered arcs and keeping your units out of contact. Maintain fire discipline as much as possible until you come into contact with enemy high value targets, then let your tanks fire free until that asset is destroyed, damaged, or pulls out of your line of fire,</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">19. </span></b>Never split your combat power; that is to say, always employ the company so it can </i></span><i style="color: blue;">provide mutual support. When your mission has two objectives attack one and then the other </i><i style="color: blue;">with all force at your command. In this way your probability of a successful outcome is </i><i style="color: blue;">higher with fewer casualties."</i><br />
<blockquote class="tr_bq">
The old military axiom to never split your force should indeed, whenever possible, be applied to the Combat Mission games. Your platoons should at least be mutually supporting and your entire force should operate as a team to accomplish the task at hand.</blockquote>
<blockquote class="tr_bq">
The goal is to mass against one enemy position at a time and eliminate each prior to moving on to the next. </blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">20. </span></b>The benefit of support from artillery or aircraft must be taken advantage of immediately. </i></span><i style="color: blue;">As soon as this support has ceased you must be on the objective engaging the enemy. Do </i><i style="color: blue;">not give the enemy time to recover. These fires generally only produce a suppressing effect, </i><i style="color: blue;">not a destroying one. It is better to risk a friendly shell or bomb than to charge into an active </i><span style="color: blue;"><i>antitank </i></span><span style="color: blue;"><i>defense."</i></span><br />
<blockquote class="tr_bq">
Whether the support fire is indirect, direct, or tactical air, the goal is to keep the enemy's heads down and keep them from returning fire as your attacking force closes on the position.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">21. </span></b>Other weapons and arms, attached to you, should not be misemployed. </i></span><i style="color: blue;">Do not use </i><i style="color: blue;">them for purposes for which they were not intended, for example, do not use tank destroyers </i><i style="color: blue;">as assault guns, or armored infantry as tanks, or recon as engineer troops or infantry.</i><br />
<blockquote class="tr_bq">
Each asset has a purpose and a strength and using them in a fashion that does not play to that strength is asking for disaster. Plan your battles wisely in order to utilize your force as a team each component of which has a role. A force used in this fashion will be stronger and harder to defeat. Look for opportunities presented by your opponent where he is not following this rule, and punish him.</blockquote>
<i><span style="color: blue;">"</span></i><span style="color: blue;"><i><span style="font-size: large;"><b>22.</b></span> Unarmoured or lightly armored units attached to you must be protected from loss until </i></span><span style="color: blue;"><i>they are needed for their own operational tasks."</i></span><i> </i><br />
<blockquote class="tr_bq">
<i>Protect the vulnerable. If enemy tanks or anti tank guns are present on the field do not move your halftracks and truck borne infantry until those enemy assets have been neutralized, damaged, or forced to withdraw. Protect the movement of these units by overwatching them with your tanks.</i></blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">23. </span></b>Attached units placed under your command are not your servants, but your guests. You </i></span><i style="color: blue;">are answerable to supply them and share everything they need. Don't just use them on guard </i><i style="color: blue;">duty! In this way they will work better and more loyally for you when you need them. And that </i><i style="color: blue;">will be often!"</i><br />
<blockquote class="tr_bq">
Of course in the Combat Mission games any support units will appear as a part of your force and will rarely be identified separately. There is nothing to stop you from using them in any way you wish (as long as you follow point 21).</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">24. </span></b>In combined operations with infantry or armored infantry, ensure the various teams can </i></span><i style="color: blue;">provide mutual support. Which of the two is leading is a secondary matter; the intention of </i><span style="color: blue;"><i>the enemy is to separate your combined forces. Your battle-cry </i></span><i style="color: blue;">must be "Protect the </i><i><span style="color: blue;">Infantry!" and the infantry's battle-cry </span></i><span style="color: blue;"><i>is "Protect the Tanks!"</i></span><br />
<blockquote class="tr_bq">
One hand washes the other, tanks without infantry is a weaker force than a tank unit supported by infantry. See my CMFB BETA AAR and my CMBN Marketgarden BETA AAR for examples of all or heavy tank forces that ended up far weaker than they initially appeared. I lost both of those games mainly because I did not purchase a balanced force (plus some sketchy game play on my part).</blockquote>
<blockquote class="tr_bq">
In action, if you can separate the enemy tanks from his infantry then the enemy infantry will be far easier to deal with, as so will the now unsupported enemy tank unit.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">25.</span></b> You and your soldiers must always concentrate on your assigned mission. Do not vary </i></span><i style="color: blue;">from the task unless the enemy is a threat to the accomplishment of your mission. Then you </i><i style="color: blue;">must attack and destroy him."</i><br />
<blockquote class="tr_bq">
In the Combat mission games I tend to concentrate on destroying the enemy force first, accomplishing the mission second. Especially when on the attack. When defending your task is the mission, and delaying the enemy is more important in many cases than destroying him.</blockquote>
<span style="color: blue;"><i>"<span style="font-size: large;"><b>26.</b></span> After a victorious battle keep alert and prepare for a counterattack, which will certainly </i></span><i style="color: blue;">come and probably from a different direction than you expect. Later you can collect the </i><i style="color: blue;">spoils of victory."</i><br />
<blockquote class="tr_bq">
When an opponent does counter-attack, like in my CMRT BETA AAR where my opponent attacked my Deep Strike force with his armor.. unfortunately in this case I was ready for him and had time to react when I saw him coming.</blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">27. </span></b>In a defense or security mission, position your tanks so that not only their firepower, but </i></span><i style="color: blue;">also their shock value can be brought into play. Only leave a few tanks in stationary firing </i><i style="color: blue;">positions. Keep most as mobile reserves under cover. Tanks defend aggressively!"</i><br />
<blockquote class="tr_bq">
This is great advice when using tanks on the defense. Do not show your hand too early and allow your opponent time to react and plan, rather let him advance then cause as much damage as possible with your previously hidden armor.</blockquote>
<span style="color: blue;"><i>"</i></span><i><span style="color: blue;"><b><span style="font-size: large;">28. </span></b>Against strong enemy resistance, there is no point in continuing to attack. Every failed </span></i><i><span style="color: blue;">attack only costs more casualties. Your effort must always be to hold the enemy with only </span></i><i><span style="color: blue;">weak forces, in order to use mass of your strength at another, weaker place, breakthrough, </span></i><i><span style="color: blue;">and destroy the enemy by surprise attack in the rear or flank."</span></i><br />
<blockquote class="tr_bq">
Never push an attack beyond the reasonable. If it looks like the task is becoming impossible or will cause you more casualties than is comfortable then withdraw, reassess, and try something else. If the entire battle has reached a point where it is looking hopeless to you, then there is no shame in asking for a cease fire.</blockquote>
<blockquote class="tr_bq">
The main item in this point that I want to call out is the third sentence. When defending, use as few units as possible and husband your main strength for where the enemy's main attack appears to be going, or for where he is showing an opening for a counter-attack or a spoiling attack, </blockquote>
<span style="color: blue;"><i>"<b><span style="font-size: large;">29. </span></b>Never forget that your soldiers do not belong to you, but to Germany. Personal glory </i></span><span style="color: blue;"><i>hunting and senseless daredevilry </i></span><i style="color: blue;">lead to success rarely, but always cost blood. In battle </i><i style="color: blue;">against the Bolsheviks you must temper your courage with your judgement, your cunning, </i><i style="color: blue;">your instincts and your tactical ability. Only then will you have the prerequisites to be </i><i style="color: blue;">victorious in battle and only then will your soldiers look on you with loyalty and respect and </i><i style="color: blue;">always stand by you in untiring combat readiness."</i><br />
<blockquote class="tr_bq">
Throwing units into senseless situations will rarely help your cause and could instead cost you the battle. When you do commit your tanks and your main combat power do it with whatever knowledge you have gained through the <a href="http://battledrill.blogspot.com/2013/12/decision-process.html" target="_blank">Decision Process</a>.</blockquote>
<span style="color: blue;"><i>"<span style="font-size: large;"><b>30. </b></span>The panzer division in modern warfare is the decisive arm of combat, much like cavalry </i></span><i style="color: blue;">was in former times. Tank officers must carry on in the tradition of the cavalry, take up its </i><i style="color: blue;">aggressive spirit on behalf of the Panzer arm. Therefore take note, as a basic combat </i><i style="color: blue;">principle, of Marshall Blucher's motto, "FORWARD AND THROUGH!" (but with intelligence)."</i><br />
<blockquote class="tr_bq">
I want to emphasize the "<i style="color: blue;">but with intelligence" </i>phrase. After reading this and my comments I hope the one thing that you come away with is to think before acting, scout the enemy before planning, and to continually update your threat assessment as the battle unfolds, and only then make the decisions of how best to use your armor, infantry, and support assets.</blockquote>
I hope this post is helpful.<br />
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Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com8tag:blogger.com,1999:blog-2938481508328592684.post-83315883797207204392015-12-05T18:23:00.002-05:002016-01-09T12:38:05.872-05:00Combat Mission Final Blitzkrieg BETA AAR<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbFKj4eDk5zbobkyheGjwCByng07adzayfiHNu8otMEVbWY3DvL9aQq7KBb_S2ySuF2Pgamm4hm0yJFpr1t0nxCoUd-tM-HewXeADyOIu1lyLkZdgVTKtp1VA5U0mZ5ofxFcN2amJfG2-g/s1600/CMFB+Logo.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="153" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbFKj4eDk5zbobkyheGjwCByng07adzayfiHNu8otMEVbWY3DvL9aQq7KBb_S2ySuF2Pgamm4hm0yJFpr1t0nxCoUd-tM-HewXeADyOIu1lyLkZdgVTKtp1VA5U0mZ5ofxFcN2amJfG2-g/s320/CMFB+Logo.PNG" width="320" /></a></div>
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This will be the page where I will maintain links to each turn report for this BETA AAR. I will be playing Baneman (from the Battlefront forums) and this promises to be a good match! I will be defending this time as the Americans, and can just hope I will have enough combat power to stop his giant panzers (I expect to see at least one JagdTiger or SturnTiger).<br />
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<ul>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1641247" target="_blank">AAR start up post </a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1641706" target="_blank">METT-T Analysis Part 1 (Mission, Enemy, Terrain)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1642088" target="_blank">OCOKA Terrain Analysis Part 1 (Observation and Fields of Fire, Cover and Concealment, and Obstacles)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1642138" target="_blank">OCOKA Terrain Analysis Part 2 (Key Terrain)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1642316" target="_blank">OCOKA Terrain Analysis Part 3 (Avenues of Approach)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1642350" target="_blank">Force Purchase Options</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1642455" target="_blank">Force Purchases</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1642667" target="_blank">METT-T Analysis Part 2 (Troops, Time)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1643273" target="_blank">Turn 01 (1:30-1:29)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1643318" target="_blank">Turn 02 (1:29-1:28)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1643355" target="_blank">Turn 03 (1:28-1:27)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1643506" target="_blank">Turn 04 (1:27-1:26)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1643716" target="_blank">Turn 05 (1:26-1:25)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1643744" target="_blank">Turn 06 (1:25-1:24)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1643938" target="_blank">Turn 07 (1:24-1:23)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1644124" target="_blank">Turn 08 (1:23-1:22)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1644313" target="_blank">Turn 09 (1:22-1:21)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1644344" target="_blank">Turn 10 (1:21-1:20)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1645000" target="_blank">Turn 11 (1:20-1:19)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1645268" target="_blank">Turn 12 (1:19-1:18)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1645294" target="_blank">Turn 13 (1:18-1:17)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1645553" target="_blank">Turn 14 (1:17-1:16)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1645993" target="_blank">Turn 15 (1:16-1:15)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1646061" target="_blank">Turn 15 - Enemy Order of Battle Analysis</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1646110" target="_blank">Turn 16 (1:15-1:14)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1646268" target="_blank">Turn 17 (1:14-1:13)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1646436" target="_blank">Turn 18 (1:13-1:12)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1646578" target="_blank">Turn 20 (1:11-1:10)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1646645" target="_blank">Turn 21 (1:10-1:09)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1647849" target="_blank">Turn 22 (1:09-1:08)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1648048" target="_blank">Turn 23 (1:08-1:07)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1648416" target="_blank">Turn 24 (1:07-1:06)</a></li>
<li><a href="http://community.battlefront.com/topic/121367-cm-final-blitzkrieg-allied-defense-beta-battle-report/?do=findComment&comment=1648572" target="_blank">Turn 25 (1:06-1:05)</a></li>
</ul>
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<br />Bil Hardenbergerhttp://www.blogger.com/profile/04779242142296640109noreply@blogger.com1