Without a plan,
there's no attack. Without attack, no victory.
Curtis Armstrong
Part IV - RIFLE PLATOON
ATTACK - Part 2
The
enemy force has been determined to be a larger force than the unit in contact
can handle on its own but small enough that your platoon should be able to
eliminate it without additional support.
The stage is set, your platoon is in contact with an enemy
unit or units that will require your entire rifle platoon to either eliminate
or force from its position so you can continue the advance.
When attacking you need to guarantee:
- Suppression of the enemy unit(s) in contact
- Freedom of maneuver for a part of your force
- Flank protection. You must post a team (or more if required) to ensure that any open flank your platoon has is watched and protected from enemy counterattack. If you have a support team (especially an MG team) with your platoon then this is the ideal role for them.
Any attack against a defender or a stationary enemy position
is best done over a wide front; this is done to make the enemy spread his
defenses and thus water it down. In this
way you can then concentrate on one enemy unit or position at a time
eliminating the enemy force piece by piece and create the conditions favorable
for a breakthrough into the enemy rear area.
If you concentrate on one area at a time in your advance your enemy will
be able to concentrate his defense.
…
that general is skillful in attack whose opponent does not know what to defend....
Sun Tzu
Plan your attack carefully; do not
just rush into an attack without confirming that you can indeed carry out a
successful attack on the enemy position(s) with little or no risk to your
platoon.
Methods of Attack
- Frontal Attack: when the entire platoon’s firepower is required to suppress the enemy unit (suppression is required in order to allow maneuver) you can attack frontally using Fire & Movement. That technique can be used by the platoon as easily as it can by the squad.
- This method of attack is favored when you cannot guarantee that a flank attack by a portion of your platoon can be performed with low risk or when the ground does not allow for a masked approach on the enemy’s flank.
o
Method:
§
Fire on the enemy unit(s) with as much firepower
(and hopefully no more) than is required for suppression.
§
When the enemy unit(s) has been suppressed (IOW
you are not receiving return fire or can physically see that they are taking
cover), you can rush one of your teams forward a few action spots. Use maskedmovement whenever possible.
§
Repeat the above procedure (Fire & Movement) until you are close enough
to Assault the enemy unit(s).
§
Assault through the enemy… preferably one unit
or position at a time (see Fire & Movement and Squad Attack Drill
for the procedure).
- Flanking Attack: this is performed by the platoon in a modified Squad Attack procedure.
o
Method:
§
Support Element provides fire support for the
Maneuver Element.
·
It is not necessary to fully suppress the entire
enemy position
·
Spread fire around in order to keep the enemy
from guessing where the assault will occur
§
Maneuver Element moves on the enemy flank.
·
Uses masked movement
·
Stops outside the range necessary to carry out
the assault
§
Assault through the enemy.
·
Maneuver Element takes up position outside the
assault range (>30 m) from the enemy unit.
·
The Support Element shifts fire to fully
suppress the unit or position that is being assaulted.
·
Once the enemy position is suitably suppressed The
Maneuver Element starts it’s assault (see Fire& Movement and Squad Attack Drill
for the procedure).
I think any student of military strategy would tell you that in order
to attack a position; you should have a ratio of approximately 3 to 1 in favor
of the attacker.
Norman Schwarzkopf
When General Schwarzkopf says you need a 3:1 advantage in
the attack he does not mean you need a 3:1 advantage in manpower across the
entire zone, rather you need to have a superior firepower advantage only in the
small zone you are actually attacking.
What that means to us in a Platoon Attack is that you need enough
firepower to suppress the enemy positions one at a time in order to
successively assault and eliminate them.
You might be equal in manpower or even firepower across the entire zone,
but you should be attacking the enemy one position at a time to create those
zones where your fire is superior to the enemy’s. Often I will stop a platoon advance and
concentrate all fire on one enemy unit to overwhelm it with fire and prepare it
for assault.
If you walk away from this lesson with only one thing, that
should be it.
Key Points:
- Support your maneuver with support fire
- Attack across a wide front (to spread the enemy defense)
- Concentrate your support fire on each enemy position in succession to “eat the elephant one bite at a time” especially when the maneuver element is in position to assault
- Assault enemy positions one at a time
- After all enemy positions or units (in the platoon zone that have interrupted movement) have either been eliminated or forced to withdraw immediately move to continue the movement and the mission
From the Battlefront Forum:
Good point about attacking on a broad front. When I started playing, I would try to find a place to smash through the front line and go straight for the victory location.
By doing that, I maximised the enemy fire on my flanks and minimised the amount of fire I could return. By going wide front, you can use gains made in one area to support troops having a harder time, and then later vice versa.
Bulletpoint, yes you've got the idea. When you spread the enemy defense and probe from many directions you also eventually discover where he is weak and can then concentrate your reserve against that spot. During this process the other probes must keep the pressure on so the enemy cannot easily pull units off the line to reinforce the threatened zone. Once you start your push its going to become bloody obvious where you are striking. The hope is that you can overwhelm the enemy at that point before the opportunity is gone. You have to be prepared to make the decision quickly, as any delay will allow your opponent to react.
Point is that you cannot make the decision on where to strike without some knowledge of where the enemy is, well you can, but your chances of success are much lower if you plan an attack without reconnoitering the area first.
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