Movement Techniques
- Each movement technique provides either better or worse speed, better or poorer security, or a balance of the two.
- Which to use depends on the situation, proximity to the enemy, and the needs of the player.
- Good use of the terrain for masking movement is essential when security is important.
- Security is determined by how likely it is for the unit to come into enemy contact.
MOVEMENT TECHNIQUE
|
SECURITY
|
SPEED
|
COVERED TERRAIN IS:
|
ENEMY CONTACT IS:
|
Traveling
|
Low
|
Fast
|
NA
|
Not likely
|
Traveling Overwatch
|
Medium
|
Medium
|
Important
|
Possible
|
Bounding Overwatch (Alternating)
|
High
|
Slow
|
Vital
|
Probable
|
Bounding Overwatch (Successive)
|
Very High
|
Very Slow
|
Vital
|
Probable
|
Lead
Element – This is the element that has been assigned as point for
the movement; that is the element that will move first and normally will be
farthest forward
Trail Element – This element or elements (can be one or two
elements), follows the Lead Element providing cover fire and/or maneuver as
required for the Lead Element. In
Bounding Overwatch this element will trade off this role with the Lead Element
when it is bounding. If more than one
Trail Element is present in a unit, then they can move either together or as a
second and third element within the unit.
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