August 04, 2013

Overview–Movement Techniques


Movement Techniques
  • Each movement technique provides either better or worse speed, better or poorer security, or a balance of the two.
  • Which to use depends on the situation, proximity to the enemy, and the needs of the player. 
  • Good use of the terrain for masking movement is essential when security is important. 
  • Security is determined by how likely it is for the unit to come into enemy contact.
MOVEMENT TECHNIQUE
SECURITY
SPEED
COVERED TERRAIN IS:
ENEMY CONTACT IS:
Traveling
Low
Fast
NA
Not likely
Traveling Overwatch
Medium
Medium
Important
Possible
Bounding Overwatch (Alternating)
High
Slow
Vital
Probable
Bounding Overwatch (Successive)
Very High
Very Slow
Vital
Probable

Lead Element – This is the element that has been assigned as point for the movement; that is the element that will move first and normally will be farthest forward

Trail Element – This element or elements (can be one or two elements), follows the Lead Element providing cover fire and/or maneuver as required for the Lead Element.  In Bounding Overwatch this element will trade off this role with the Lead Element when it is bounding.  If more than one Trail Element is present in a unit, then they can move either together or as a second and third element within the unit.

1 comment:

  1. I believe you have Bounding Overwatch (Alternating) and (Successive) reversed in the individual blog entries. According to this summary table, "alternating" is faster than "successive". However, the entry for "Movement Technique 003" is labelled "successive", saying "speed is more important than security", while "Movement Technique 004 - Alternating" says that "security is more important than speed". So, the "003" and "004" labels are consistent in the ordering of increasing security/decreasing speed, but "003" should be "alternating".

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