May 20, 2019

CMSF 2 - Co-op AAR Using Realism Rules

In this AAR posted on the Battlefront forums my opponent and I are show casing a game we played to test some house-rules in an attempt to get more realism in our CM games.  Both my opponent (IanL) and myself will be contributing to the AAR as it unfolds... the rules we used are listed below:

HARD CAT RULES
  1. ARTILLERY
    1. No Pre-Planned Arty on Turn 1 - EXCEPTION: ATTACKER in an Assault or Attack scenario
    2. Once placed, artillery cannot be cancelled
    3. Artillery can only be adjusted once spotting rounds start to fall
    4. Follow Rule 4 for all Area Fire by artillery or mortars
  2. TARGETING & SMOKE
    1. No direct targeting allowed, units must find their own targets
    2. Smoke can be used at any time (infantry, artillery, or vehicle smoke of any flavor)
  3. INTELLIGENCE
    1. Players CANNOT click on Enemy Icons or Units during a Game, only visual examinations allowed
  4. AREA FIRE
    1. No Area Fire allowed on turn 1
    2. AF-Type 1
      1. Players can order area fire on an Action Spot (AS) that DOES NOT have ANY positive or tentative contacts known by any unit
      2. The PL must have LOS to the AS to direct fire from its squads and any squad to be given an area target order must be in C2 with the PL
    3. AF-Type 2
      1. Players can order a unit to area fire on an AS that has a tentative contact that is known only to said unit
      2. The squad leader is directing fire
    4. AF-Type 3
      1. Players can order a unit to area fire on an AS that a superior of the team has a positive or tentative contact in, as long as the unit is in C2 with said superior
      2. The LT is directing fire

Join the discussion in the forum to discuss the rules or to follow the game play... I will be updating the following table of contents as we go along:

AAR CONTENTS

No comments:

Post a Comment